If you want the "agentic future" version of this (sorry), tldraw just relased "tldraw offline"[1] which in some ways has a lot of overlap with HyperCard as well. [1] https://offline.tldraw.com/
Is there a scripting language for this? That was what really differentiated HyperCard and made it a replacement for the never-released MacBasic: https://www.folklore.org/MacBasic.html
Decker, a platform that builds on the legacy of Hypercard and classic macOS
41–50 of 110 posts
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#42Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#43Previously: Decker: A reincarnation of HyperCard with 1-bit graphics - https://news.ycombinator.com/item?id=40292181 - May 2024 (78 comments) Decker – A HyperCard Replacement - https://news.ycombinator.com/item?id=38985409 - Jan 2024 (36 comments) Decker, a platform that builds on the legacy of Hypercard and classic macOS - https://news.ycombinator.com/item?id=33377964 - Oct 2022 (88 comments)
I think this is the first time I've seen this hit #1 which is nice
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#44I'm afraid that HyperCard is too old for broader audience to be able to grasp how extraordinary experience it was providing. As a 6-7yo I had a collection of English words, stored with my own definitions and pronunciations, using basic building blocks, and it was as easy and intuitive as writing these words in my notebook. People used the same building primitives to make real games or stuff like accounting applicatio…
The Fallout analogy is perfect. Limitation stimulates imagination. I think that’s part of why essentially limitless AI models produce things that are so devoid of it.
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#45Is there a place these days for interfaces like this? I’m thinking about self contained applications like HyperCard stacks, but also FileMaker databases or even Access databases where we had interfaces linked to a database all as a self contained application. These tools with scripting languages powered a ton of small business applications. I know a lab I worked with was still using FileMaker databases up until a few…
There's a zillion of under/over-developed solutions. Too much fragmentation for something to get enough traction to reach critical mass? Tricky space.
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#46This is beautiful. I loved Hypercard when I was a kid. If they added networking to it, it would have been superior to web browsers!
Please people, have some joy and stop taking people down a peg for vibe coding apps. Let people have fun again for once.
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#47Earlier quoted context omitted.
A lot of these modern HyperCard reinterpretations get stuck on the black-and-white aesthetics of the original. That's cool, but it limits how broadly appealing they become. Even back when HyperCard was relevant, Apple's inability to properly introduce color as a first-class feature was what effectively killed the product. A few years ago, I think there would have been a market for a HyperCard-inspired tool that targe…
Myst was famously built in Hypercard, but they must have worked around the limitations somehow? https://en.wikipedia.org/wiki/Myst
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#48I'm afraid that HyperCard is too old for broader audience to be able to grasp how extraordinary experience it was providing. As a 6-7yo I had a collection of English words, stored with my own definitions and pronunciations, using basic building blocks, and it was as easy and intuitive as writing these words in my notebook. People used the same building primitives to make real games or stuff like accounting applicatio…
the original Myst was created using HyperCard... which in and of itself is a crazy app with a huge impact on gaming in general.
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#49I miss HyperCard and I love projects like this at a nostalgia level - but if you're going to have aspirations that this is useful today (2026) with a real project then its a complete waste of time. I want HyperCard where I can build out a stack or whatever and actually present it to people as a real and tangible thing. I love living in the past as much as anyone else, but this is a little disappointing.
A lot of these modern HyperCard reinterpretations get stuck on the black-and-white aesthetics of the original. That's cool, but it limits how broadly appealing they become. Even back when HyperCard was relevant, Apple's inability to properly introduce color as a first-class feature was what effectively killed the product. A few years ago, I think there would have been a market for a HyperCard-inspired tool that targe…
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#50Earlier quoted context omitted.
Myst was famously built in Hypercard, but they must have worked around the limitations somehow? https://en.wikipedia.org/wiki/Myst
i believe they used a modified version of hypercard for myst. their earlier games, like _cosmic osmo_, used vanilla hypercard.