SeatGeek Launches iPhone App
seatgeek.com
SeatGeek Launches iPhone App
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#5I'm curious...why the decision not to support login?
Re: SeatGeek Launches iPhone App
#6I'm not sure how or if to address this, but after ordering I got to a receipt page, and the confirmation took a few minutes to arrive. I found myself wishing I could save the confirmation page, in case I needed to refer back to it.
That said, it was easy for me to find the game I was interested in, easy for me to find tickets, and checking out went better than expected given that I was on a mobile device. Thanks.
Re: SeatGeek Launches iPhone App
#7Very nice. I just used it to buy some basketball tickets, and it was a very smooth experience. I'm not sure how or if to address this, but after ordering I got to a receipt page, and the confirmation took a few minutes to arrive. I found myself wishing I could save the confirmation page, in case I needed to refer back to it. That said, it was easy for me to find the game I was interested in, easy for me to find ticke…
Re: SeatGeek Launches iPhone App
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#10Very well designed indeed. Since so many people are raving about the design, is it really that important to launch an app with very good design or is that something you can iterate on? I am always interested to see the comparison on app performance (in terms of downloads, on-boarding and retaining users) when launched with super slick design and mediocre design which becomes better with each iteration. If anyone have…
Couple of lessons I learned:
- Customers won't necessarily comment on the design - but they care about it very much. - Having sub-par design leaves a door wide open for a competitor.
Of course, there are so many things that make a product successful and just having a great design by itself may not be enough, but it's one important piece of the puzzle.