I want HyperCard where I can build out a stack or whatever and actually present it to people as a real and tangible thing. I love living in the past as much as anyone else, but this is a little disappointing.
Decker, a platform that builds on the legacy of Hypercard and classic macOS
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Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#12Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#13I miss HyperCard and I love projects like this at a nostalgia level - but if you're going to have aspirations that this is useful today (2026) with a real project then its a complete waste of time. I want HyperCard where I can build out a stack or whatever and actually present it to people as a real and tangible thing. I love living in the past as much as anyone else, but this is a little disappointing.
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#14I miss HyperCard and I love projects like this at a nostalgia level - but if you're going to have aspirations that this is useful today (2026) with a real project then its a complete waste of time. I want HyperCard where I can build out a stack or whatever and actually present it to people as a real and tangible thing. I love living in the past as much as anyone else, but this is a little disappointing.
There are over 300 games, zines, visual novels, and toys built with Decker on itch.io: https://itch.io/games/tag-decker
Last month saw the first game made entirely in Decker published on Steam: https://store.steampowered.com/app/4693460/The_Dreams_in_the...
We are neither living in the past nor wasting our time.
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#15As a 6-7yo I had a collection of English words, stored with my own definitions and pronunciations, using basic building blocks, and it was as easy and intuitive as writing these words in my notebook.
People used the same building primitives to make real games or stuff like accounting applications.
And the best part - at that time it didn't looked cheap.
This one is really hard to describe - it's the same uncanny valley that makes small village in Fallout 1 feel massive and full of people despite it taking two screens with just few sprites running around, while full blown 3D world of Fallout 3, with real buildings and voice overs felt flat, soulless and empty.
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#16If you want the "agentic future" version of this (sorry), tldraw just relased "tldraw offline"[1] which in some ways has a lot of overlap with HyperCard as well. [1] https://offline.tldraw.com/
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#17Previously: Decker: A reincarnation of HyperCard with 1-bit graphics - https://news.ycombinator.com/item?id=40292181 - May 2024 (78 comments) Decker – A HyperCard Replacement - https://news.ycombinator.com/item?id=38985409 - Jan 2024 (36 comments) Decker, a platform that builds on the legacy of Hypercard and classic macOS - https://news.ycombinator.com/item?id=33377964 - Oct 2022 (88 comments)
Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#18Re: Decker, a platform that builds on the legacy of Hypercard and classic macOS
#19If you want the "agentic future" version of this (sorry), tldraw just relased "tldraw offline"[1] which in some ways has a lot of overlap with HyperCard as well. [1] https://offline.tldraw.com/
Is there a scripting language for this? That was what really differentiated HyperCard and made it a replacement for the never-released MacBasic: https://www.folklore.org/MacBasic.html