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Design is compromise

stephango.com

11–20 of 104 posts

Re: Design is compromise

#13
post #4

Not quite. Design is about optimization (of user experience, performance etc). Optimization implies constraints. Constraints are what made you think of "compromise".

"Design is compromise" is basically saying that the thing you're optimizing is not at its optimum for all the variables separately which is often true, and therefore it is not a remarkable thing to say, and it is also not necessarily true.

Re: Design is compromise

#14
Compromise is the last tool in the designer's toolbox. Before settling with a compromise, the designer should relentlessly try to narrow down what the problem being solved is, while trying out all possibilities, until it looks like there is no solution that matches exactly the problem (or they run out of time).

More often than not, a compromise means that the problem wasn't scoped out well enough, and it ends up partially solving a problem that didn't need solving.

Edit: I do think it's about trade-offs though. Choosing to solve one problem, acknowledging another problem will be disregarded.

Re: Design is compromise

#15
post #4

Not quite. Design is about optimization (of user experience, performance etc). Optimization implies constraints. Constraints are what made you think of "compromise".

To join in the pedantry: I always see optimization as being about compromise. Free wins that are strictly superior aren’t optimizations, they’re just doing it properly. Optimization is to make certain properties better, usually at the cost of others.

Optimization is not same as compromise. Optimization is about having freedom to tweak the parameters with the goal of maximzing somthing. Compromise focuses on lack of freedom. The terms focus on different areas of the overall situation. Design happens within the optimization context, which is shaped by the constraints.

Re: Design is compromise

#16
post #4

Not quite. Design is about optimization (of user experience, performance etc). Optimization implies constraints. Constraints are what made you think of "compromise".

Constraints != Compromise.

Compromise is stuff like what I'm going through, right now. The user needs to know that a set of locations on a map, can also be displayed as a sortable list, but the affordances for that access are not working with the overall design. It's extremely easy to add a button, but it messes with the screen layout.

We'll figure it out, but we can't ignore it. It's too important to our users, so we may have to make a graphical compromise. It's really tempting to think that "stupid users should know better," but that's a fairly destructive mindset.

Re: Design is compromise

#18

Absolutely spot-on. However, most folks (not just designers) have a difficult time with compromise, these days. It's become a value judgment (You're "weak," if you compromise). I learned, when I was a kid, that I can't always get what I want (I think that someone even sang about it, way back then). The art of compromise, is one of the most valuable skills I had, during my career, and I'm still at it. In fact, I was j…

Compromise is a lose-lose. It originally meant a promise between two parties to follow the decision of an arbiter. Sometimes this is the best we can hope to do, and right and necessary in order to have nice things: see for instance the Wikipedia essay "The Wrong Version", https://meta.wikimedia.org/wiki/The_Wrong_Version or the Northern Ireland peace process. However, a mutual preference is a win-win, and is a creative new idea instead of merely splitting differences, and is way superior, if you can get one. Often people don't make the distinction and call both things compromises.

...why the downvote, please (mystery downvoter)? I can only read that as saying "No! You must not arrogantly hope to be creative and solve problems for mutual benefit! It's important that everyone be quiet and learn to suffer!"

Re: Design is compromise

#19
post #14

Compromise is the last tool in the designer's toolbox. Before settling with a compromise, the designer should relentlessly try to narrow down what the problem being solved is, while trying out all possibilities, until it looks like there is no solution that matches exactly the problem (or they run out of time). More often than not, a compromise means that the problem wasn't scoped out well enough, and it ends up part…

When you give someone a problem, they can find a solution, but if you give them a dilemma then a compromise is almost a given.

Re: Design is compromise

#20

Absolutely spot-on. However, most folks (not just designers) have a difficult time with compromise, these days. It's become a value judgment (You're "weak," if you compromise). I learned, when I was a kid, that I can't always get what I want (I think that someone even sang about it, way back then). The art of compromise, is one of the most valuable skills I had, during my career, and I'm still at it. In fact, I was j…

Compromise is a lose-lose. It originally meant a promise between two parties to follow the decision of an arbiter. Sometimes this is the best we can hope to do, and right and necessary in order to have nice things: see for instance the Wikipedia essay "The Wrong Version", https://meta.wikimedia.org/wiki/The_Wrong_Version or the Northern Ireland peace process. However, a mutual preference is a win-win, and is a creati…

Framing everything as a binary win/lose outcome is pretty naïve no matter how much terminology you dress it up with. Also, complaining about downvotes is a good way to attract downvotes.
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