Show HN: Reverse Minesweeper
11–20 of 108 posts
Re: Show HN: Reverse Minesweeper
#12Re: Show HN: Reverse Minesweeper
#13Earlier quoted context omitted.
Thanks! Not perfect yet but I think it has potential. Would love any feedback
I jumped directly to insane and completed it on the first try. It's too easy.
I'm struggling to play test the higher difficulties because it above my own skill level haha
Re: Show HN: Reverse Minesweeper
#14Earlier quoted context omitted.
Thanks! Not perfect yet but I think it has potential. Would love any feedback
I jumped directly to insane and completed it on the first try. It's too easy.
Re: Show HN: Reverse Minesweeper
#15I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines. The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
Re: Show HN: Reverse Minesweeper
#16Earlier quoted context omitted.
I jumped directly to insane and completed it on the first try. It's too easy.
I've just tried to bump insane up a bit if you could test it to let me know what you think? I'm struggling to play test the higher difficulties because it above my own skill level haha
I -love- this idea though!!
Re: Show HN: Reverse Minesweeper
#17Earlier quoted context omitted.
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines. The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves. [1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
Re: Show HN: Reverse Minesweeper
#18Earlier quoted context omitted.
Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines. The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves. [1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
Re: Show HN: Reverse Minesweeper
#19I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.