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Show HN: Reverse Minesweeper

sunflowersgame.com

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Re: Show HN: Reverse Minesweeper

#13
post #8

Earlier quoted context omitted.

Thanks! Not perfect yet but I think it has potential. Would love any feedback

I jumped directly to insane and completed it on the first try. It's too easy.

I've just tried to bump insane up a bit if you could test it to let me know what you think?

I'm struggling to play test the higher difficulties because it above my own skill level haha

Re: Show HN: Reverse Minesweeper

#14
post #8

Earlier quoted context omitted.

Thanks! Not perfect yet but I think it has potential. Would love any feedback

I jumped directly to insane and completed it on the first try. It's too easy.

And if you find a puzzle you like the difficulty of could you tell me the puzzle id at the top left please

Re: Show HN: Reverse Minesweeper

#15

I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.

Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines. The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react

In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves.

[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...

Re: Show HN: Reverse Minesweeper

#16
post #8

Earlier quoted context omitted.

I jumped directly to insane and completed it on the first try. It's too easy.

I've just tried to bump insane up a bit if you could test it to let me know what you think? I'm struggling to play test the higher difficulties because it above my own skill level haha

Insane is still far too easy. For the highest skill level it should be -really- hard. Was still able to solve one in under 3 minutes.

I -love- this idea though!!

Re: Show HN: Reverse Minesweeper

#17

Earlier quoted context omitted.

Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines. The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react

In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves. [1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...

This reminds me a bit of one mode (squared) from Picture Enigmas (https://picture-enigmas.com/#features) which I like to play from time to time.

Re: Show HN: Reverse Minesweeper

#18

Earlier quoted context omitted.

Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines. The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react

In that sense, this game is similar to Mosaic[1] where the clues are all initially visible, except in Mosaic the count includes all 9 cells since black squares can be placed on the numbers themselves. [1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...

Another example is this Steam game which I play occasionally: https://store.steampowered.com/app/3083300/Proverbs/

Re: Show HN: Reverse Minesweeper

#19

I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.

In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs.

However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.

Re: Show HN: Reverse Minesweeper

#20
It's cute and friendly, how it explains the rules. Maybe instead of a red box for making a mistake, the sunflower could "shake its head" to mean "no". Anyway the game feels well-designed with a focused scope, nice work!
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