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Show HN: Reverse Minesweeper

sunflowersgame.com

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Re: Show HN: Reverse Minesweeper

#5
post #2

Awesome idea

Thanks! Not perfect yet but I think it has potential. Would love any feedback

I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.

Re: Show HN: Reverse Minesweeper

#7

Earlier quoted context omitted.

Thanks! Not perfect yet but I think it has potential. Would love any feedback

I guess I am mildly discomfited by the red flower. if the program is going to tell me every time I fail to think through things properly, then my role here is kinda limited to driving the mouse.

Helpful feedback thanks. I am trying to make it a bit more forgiving for first time players to learn the logic.

Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles

Re: Show HN: Reverse Minesweeper

#9

I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.

Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.

The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react

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