Title here is missing "How" as in "How My Images Are Dithered"
That’s a hn filter to avoid clickbait titles I think
How My Images Are Dithered
31–40 of 81 posts
Re: How My Images Are Dithered
#32Speaking of which, are there any good ways to undither images? Things like GIMP FFT are not perfectly reversible.
It's a somewhat active inverse problems research subfield https://github.com/MenghanXia/ReversibleHalftoning
Re: How My Images Are Dithered
#33Why is this not a typical data augmentation method for training deep networks? It would allow the networks to learn invariants that's align with humans. Currently, I suppose none of these dithered images would be correctly classified.
> This image features a close-up abstract scene styled with a classic halftone (Ben-Day dot) pop-art filter ...
https://share.gemini.google/O5eqZOKxwzw3
> This image is a halftone/thermal print styled photograph. The photo features a group of four people posing closely together indoors or in front of a windowed backdrop:
Re: How My Images Are Dithered
#34Re: How My Images Are Dithered
#35Re: How My Images Are Dithered
#36Speaking of which, are there any good ways to undither images? Things like GIMP FFT are not perfectly reversible.
Unhalftoning is called descreening.
I use this:
Re: How My Images Are Dithered
#37Counterpoint: https://news.ycombinator.com/item?id=29227606
Re: How My Images Are Dithered
#38Every image should be dithered below 10 bits/component to prevent banding artifacts.
Re: How My Images Are Dithered
#39Re: How My Images Are Dithered
#40Earlier quoted context omitted.
Yeah. But even if you stay in the digital realm, dithering is necessary at 8bits per component. Consider that a grayscale gradient can only have 256 distinct levels.
True! You’re less likely to be surprised by banding on a display, because you can see it before it’s a problem, and it’s less likely to cost money, but for sure the need for dithering is still there, especially for displays that can do more than 8 bits per channel or can do high dynamic range. > Consider that a grayscale gradient can only have 256 distinct levels. This is true, but also keep in mind that for print an…