Every image should be dithered below 10 bits/component to prevent banding artifacts.
How My Images Are Dithered
21–30 of 81 posts
Re: How My Images Are Dithered
#22Yeah, if you're using lossless compression like PNG or GIF, adding a lossy step to reduce the number of colors in the palette can help.
If you're compressing photos, you should use JPEG or WebP.
Anecdotally, JPEG usually beats dithering, and WebP always does.
It's fine to dither images but please please admit that you're doing it for the aesthetic. WebP has very broad browser support and absolutely blows dithering out of the water for compression. You are not going to beat years of research and tuning with "use fewer colors".
I remember a YouTube video about "How we did the impossible and got full-motion video for this Sonic game on a system that couldn't do FMVs", and the answer was like, "Well, we used a low resolution, and then we reduced the color palette, and then we cut the frame rate, and then we did interlacing." None of that's impossible! That's like saying you built the Pyramid at Giza using only a bucket of Lego bricks! It's not the same pyramid! Anyone can use a lower resolution! It takes effort and teamwork to come up with a codec that actually compresses data without artifacts!
Re: How My Images Are Dithered
#23If you're doing halftoning with the intent to get custom DTF (direct to film) prints for t shirts, you might find this tool helpful: https://tools.encona.com/dtf It aims to 'knock out' some areas of the image: make them transparent in the digital image so those areas are not part of the final film. This means less of the surface of the t shirt has film on it, allowing it to be breathable and flexible. I got some DTF…
Re: How My Images Are Dithered
#24> Dithering can reduce file size Yeah, if you're using lossless compression like PNG or GIF, adding a lossy step to reduce the number of colors in the palette can help. If you're compressing photos, you should use JPEG or WebP. Anecdotally, JPEG usually beats dithering, and WebP always does. It's fine to dither images but please please admit that you're doing it for the aesthetic. WebP has very broad browser support…
They did in the article.
> My goal was to immitate a printed image.
Re: How My Images Are Dithered
#25Title here is missing "How" as in "How My Images Are Dithered"
That’s a hn filter to avoid clickbait titles I think
I would not have clicked on “How My Images Are Dithered” but this truncated version made it sound more like an interesting bug story.
Re: How My Images Are Dithered
#26Every image should be dithered below 10 bits/component to prevent banding artifacts.
Yeah this is important when you print images, since printers can reveal banding artifacts you can’t see on a monitor. I learned this the expensive way printing a batch of large format images that had gradients in them, without dithering. This is also how I learned one way that Photoshop was for professionals and GIMP & ImageMagick weren’t; At the time (and this was years ago, to be fair), Photoshop dithered by defaul…
Re: How My Images Are Dithered
#27Our paper was about 3.5 meters wide, and a single roll length was 2–3 kilometers which ran for 20-30 minutes. The process delivered high quality at high speed, so we printed titles like Playboy and the IKEA catalogue in every language (for a language change we only had to swap the black cylinders, since the data was optimized so the text was mostly single color black). A print run of the IKEA catalogue, around 40 million copies, took about two months. It was brain numbing but also really zen. I miss it sometimes.
Re: How My Images Are Dithered
#28Speaking of which, are there any good ways to undither images? Things like GIMP FFT are not perfectly reversible.
Re: How My Images Are Dithered
#29Earlier quoted context omitted.
Yeah this is important when you print images, since printers can reveal banding artifacts you can’t see on a monitor. I learned this the expensive way printing a batch of large format images that had gradients in them, without dithering. This is also how I learned one way that Photoshop was for professionals and GIMP & ImageMagick weren’t; At the time (and this was years ago, to be fair), Photoshop dithered by defaul…
Yeah. But even if you stay in the digital realm, dithering is necessary at 8bits per component. Consider that a grayscale gradient can only have 256 distinct levels.
> Consider that a grayscale gradient can only have 256 distinct levels.
This is true, but also keep in mind that for print and low dynamic range displays we humans only need approximately 256 levels, as long as the levels are perceptually spaced out evenly. 8 gamma corrected bits per channel actually made sense for a long time, for both print and for TVs & monitors, until HDR displays came along, relatively recently. Needing dithering for 8 bit images displayed on a 10 bit display is perhaps less surprising than needing dithering even when your display and your printer are both only 8 bits, right?
Re: How My Images Are Dithered
#30Every image should be dithered below 10 bits/component to prevent banding artifacts.