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Building a Tiny 3D Renderer for a Tiny Handheld

saffroncr.itch.io

1–10 of 22 posts

Re: Building a Tiny 3D Renderer for a Tiny Handheld

#2
What an excellent example of designing for the medium instead of trying to make the medium do something it's not good at! Your whole approach shows a real love, like a delicate respectfulness, that I think characterises early games and is less apparent as the systems get better (though I am sure it is still there).

Re: Building a Tiny 3D Renderer for a Tiny Handheld

#8

Highly relevant: Surface-Stable Fractal Dithering https://runevision.com/tech/dither3d/ https://www.youtube.com/watch?v=HPqGaIMVuLs

Way, way too slow for Playdate though. I tried implementing it, including lots of simplifications, and it is still not really practical: https://aras-p.info/blog/2025/02/09/Surface-Stable-Fractal-D...

Re: Building a Tiny 3D Renderer for a Tiny Handheld

#10

What an excellent example of designing for the medium instead of trying to make the medium do something it's not good at! Your whole approach shows a real love, like a delicate respectfulness, that I think characterises early games and is less apparent as the systems get better (though I am sure it is still there).

Agreed - I expected someone trying to render a simple object or scene and was pleasantly surprised.
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