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Postgres LISTEN/NOTIFY actually scales

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Re: Postgres LISTEN/NOTIFY actually scales

#23
post #7
post #4

"Scale" isn't a binary, it's a continuum. "Scales to 60K/s" can be 5 orders of magnitude more than one system needs and 5 orders of magnitude too small for another. Personally I'd knock the general "premature optimization" off the list of "most common developer errors" and put in its place "using techs with the wrong scaling factors". If you use something too small and you exceed its needs, the failure is obvious, bu…

> 5 orders of magnitude too small for another. Nitpick on an otherwise good post, but I don’t think there are very many 6billion RPS systems out there, and those that do exist are almost certainly using bespoke, purpose-built tools

Maybe there would be more if it were more straightforward to do so?

Re: Postgres LISTEN/NOTIFY actually scales

#25
post #7

Earlier quoted context omitted.

> 5 orders of magnitude too small for another. Nitpick on an otherwise good post, but I don’t think there are very many 6billion RPS systems out there, and those that do exist are almost certainly using bespoke, purpose-built tools

Maybe there would be more if it were more straightforward to do so?

For reference, I've seen Visa marketing materials that suggest their network can do ~70k TPS. There are not very many systems one could conceive of that could do useful work 1/s for ~every human on the planet.

Re: Postgres LISTEN/NOTIFY actually scales

#26
post #4

"Scale" isn't a binary, it's a continuum. "Scales to 60K/s" can be 5 orders of magnitude more than one system needs and 5 orders of magnitude too small for another. Personally I'd knock the general "premature optimization" off the list of "most common developer errors" and put in its place "using techs with the wrong scaling factors". If you use something too small and you exceed its needs, the failure is obvious, bu…

I think if you expect to be under 60K/s and suddenly find yourself at 20K/s heading for 200K/s-- you have a better problem than if you built for 1M/s and actual load is 20K/s. The unexpected success of the former will pay for a lot of band-aids and scaling, while you're pretty stuck with the cost structure and upfront spent capital in the latter.

IMO one should design for actual anticipated scale with moderate margin, only exceeding this when it's relatively "free" to do so. (If you can buy bigger hardware for a few K, or if solutions are equivalent other than scalability, pick the bigger solution).

Re: Postgres LISTEN/NOTIFY actually scales

#27
post #7
post #4

"Scale" isn't a binary, it's a continuum. "Scales to 60K/s" can be 5 orders of magnitude more than one system needs and 5 orders of magnitude too small for another. Personally I'd knock the general "premature optimization" off the list of "most common developer errors" and put in its place "using techs with the wrong scaling factors". If you use something too small and you exceed its needs, the failure is obvious, bu…

> 5 orders of magnitude too small for another. Nitpick on an otherwise good post, but I don’t think there are very many 6billion RPS systems out there, and those that do exist are almost certainly using bespoke, purpose-built tools

Could be base 2. ~1.3M RPS is a lot higher than most will ever require, but still within the realm of possibility.

Re: Postgres LISTEN/NOTIFY actually scales

#28
I went through this process when I was designing the sync server for Digital Carrot.

In the end, I decided to just go with the simplest solution possible. In my case it's just a barebones Go gRPC service that uses an in memory channel to send notifications between connected clients.

The reality is that this simple Go server will scale up to about 1000 simultaneously connected customers on about 2gb of RAM. I don't expect to have more than that many paying customers, and if I do I can always just throw a bigger VM at the problem.

Engineers love to over complicate things in the name of infinite scalability, when in reality you can save a lot of time and effort by just understanding the scope of the actual problem you're trying to solve. Fingers crossed that this will become an issue for me some day, but until then most of us just don't need to worry about it!

Re: Postgres LISTEN/NOTIFY actually scales

#29
post #26
post #4

"Scale" isn't a binary, it's a continuum. "Scales to 60K/s" can be 5 orders of magnitude more than one system needs and 5 orders of magnitude too small for another. Personally I'd knock the general "premature optimization" off the list of "most common developer errors" and put in its place "using techs with the wrong scaling factors". If you use something too small and you exceed its needs, the failure is obvious, bu…

I think if you expect to be under 60K/s and suddenly find yourself at 20K/s heading for 200K/s-- you have a better problem than if you built for 1M/s and actual load is 20K/s. The unexpected success of the former will pay for a lot of band-aids and scaling, while you're pretty stuck with the cost structure and upfront spent capital in the latter. IMO one should design for actual anticipated scale with moderate margin…

[deleted]

Re: Postgres LISTEN/NOTIFY actually scales

#30

I went through this process when I was designing the sync server for Digital Carrot. In the end, I decided to just go with the simplest solution possible. In my case it's just a barebones Go gRPC service that uses an in memory channel to send notifications between connected clients. The reality is that this simple Go server will scale up to about 1000 simultaneously connected customers on about 2gb of RAM. I don't ex…

I had a similar setup, scaled pretty well with some GOGC tuning. I had a small, simple "router" using channels https://github.com/urjitbhatia/gopipe and except for the per connection 16ish kb network overhead per socket, you can get away with a lot of performance with a small hand rolled service.
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