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The case for MUDs in modern times (2018)

andrewzigler.com

31–40 of 83 posts

Re: The case for MUDs in modern times (2018)

#31
post #24

Question to you all, muds tends to have a unix style interface, has anyone done a replacement for this uiux that fits … the class of 2019 first year computer science student that doesn’t understand files and needs a different uiux.

If a computer science student doesn’t understand files, that should be one of the things they are taught. What’s the point of being a student if it isn’t to learn?

My college roommate was really big into MUDs, one particular one anyway. He wasn’t a super techy person, it was pretty much the only thing he did on his computer.

Re: The case for MUDs in modern times (2018)

#33
post #22
post #20

I miss MUDs. My old MUD went through a rename, a fork, and what have you --- but it's limping on, though with few playing it. The cost of hosting these things are so cheap today that you can just let it sit and mind its own business. Back in the 90s you needed a permanent internet connection (rare!) and fast enough to handle all the usually uncompressed text, so it had to be a - shocker - T1 or better. Then you neede…

I think one of the very first public demos for GPT was a text adventure game?

Yeah but my idea was more about mobiles handing out quests or answering simple questions maybe about what they do. the dungeon gpt thing was a bit more organic.

Re: The case for MUDs in modern times (2018)

#34
post #24

Question to you all, muds tends to have a unix style interface, has anyone done a replacement for this uiux that fits … the class of 2019 first year computer science student that doesn’t understand files and needs a different uiux.

I'm not sure I understand correctly, muds are text based but not file based. But there are several mud clients available with different features. Most include an auto mapper for example, you can connect through different specialized protocols to your favorite mud server.

Example clients: Mudlet, zMUD, kMUD, mushclient

Re: The case for MUDs in modern times (2018)

#35
Man, I hadn't made the connection between my historical MUD experience (shout out Dark and Shattered Lands!) and my relative comfort in TUIs despite my somewhat non-technical background. My son is turning 7 this year and I'd love to get him into something like DSL....it was such a valuable experience for me across a variety of aspects -- obviously reading/typing certainly, but also strategy & problem solving, math, imagination, empathy/social interaction....What an incredible gift it was to have grown up in a time when graphics were worse and our brains weren't completely hacked yet.

Re: The case for MUDs in modern times (2018)

#39
I learned to code on an LP MUD back in the late 90s. It was a fun experience.

I did all my work in the MUD interface using ED. I didn't realize other people wrote their code offline and sh'd in to upload it. I got very good at writing and editing code on the command line.

Re: The case for MUDs in modern times (2018)

#40

Can't you have multiple users in a dungeon in non text based games? See WoW and RuneScape. Roguelikes have evolved from being text based long ago, so I don't see why MUDs have to be.

So you say, but I notice you made a text post and not a reaction vlog.

The greatest tragedy is I can only upvote this once.
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