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The case for MUDs in modern times (2018)

andrewzigler.com

1–10 of 83 posts

Re: The case for MUDs in modern times (2018)

#3
I learned to touch-type by accident as a kid playing MUDs—no time to look at your hands while you’re under attack! I made friends, discovered things about myself, and even got brought on to start writing room descriptions. Totally formative for me in so many ways.

I logged back on a year or two ago, now in my late thirties, and the sense of community and a critical mass of others who were invested in the game and eager to have me join just wasn’t there. It’s a shame because I agree MUDs have so much unique value to offer. Maybe it’s too much to hope for their return to former glory but I hope at least some flavor of them can rise again as a new form of mostly text oriented multiplayer game.

Re: The case for MUDs in modern times (2018)

#5
I once made a web-based MUD game. The response in Korea was surprisingly low. I concluded that MUD games weren't popular in my country, and the people who actually played them were mostly in their 40s and 50s, while general consumers preferred GUI.

These days, I sometimes think about whether I could make a MUD game that interacts with AI, but I wonder if it would appeal to a generation that has no memory of MUD games

Re: The case for MUDs in modern times (2018)

#7

Can't you have multiple users in a dungeon in non text based games? See WoW and RuneScape. Roguelikes have evolved from being text based long ago, so I don't see why MUDs have to be.

Because then it would be a different thing?

WoW and Runescape exist. But MUDs exist too, and text and graphics have different possibilities. So it makes sense to have some of both in this rich world.

Re: The case for MUDs in modern times (2018)

#8

Can't you have multiple users in a dungeon in non text based games? See WoW and RuneScape. Roguelikes have evolved from being text based long ago, so I don't see why MUDs have to be.

Roguelikes use text as symbols, rather than being primarily literary. This comparison doesn’t make sense

Re: The case for MUDs in modern times (2018)

#9

Can't you have multiple users in a dungeon in non text based games? See WoW and RuneScape. Roguelikes have evolved from being text based long ago, so I don't see why MUDs have to be.

So you say, but I notice you made a text post and not a reaction vlog.

Re: The case for MUDs in modern times (2018)

#10
I do think MUD's really have a lot of opportunity to be interesting/fun buildable worlds. That they can be delightful and instructive. Especially with LLMs, the sitting there hand crafting zone after zone after zone forever and ever: that part can take more of a backseat (even though it's also some of the best part).

There's a MUD inside it, but the late.sh ssh-able bbs with it's door games that got submitted 2 days ago is incredible. It's such a wonderful little text world there. https://news.ycombinator.com/item?id=49001127 https://late.sh/

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