Is SIMD in rust still pretty bad?
Portable SIMD is (perma?) nightly.
Requires 'unsafe' everywhere.
To skip bounds-checking, you typically need to switch your writing style from loops to iterators.
No JIT, so you need multiversioning and/or target-cpu=native. Since Rust doesn't bring a compiler, you need to predict all your target architectures in advance.
Cannot inspect @code_llvm/@code_native at the function level like Julia, you need to compile the entire app.
Prioritizes Floating-Point strictness over --ffast-math. It's a genuine win for safety, but that's overkill in some domains (e.g. graphics, games, audio).