Earlier quoted context omitted.
Have you actually read the linked site beyond its name? The site is about fundamentals. Yes, it contains OpenGL code, but what it covers is the fundamentals of real time graphics, not just OpenGL API.
> Have you actually read the linked site beyond its name? The site is about fundamentals. Is it? All the fundamentals are tied to how it's done in OpenGL with somewhat sparse explanations in between. And many "fundamentals" are literally something like #version 330 core struct Material {
#version 450
struct Material {
Despite the name, GLSL is still used all over the place in Vulkan pipelines. The site teaches you the shader approach (rather than the fixed function pipeline of the 90s) which is what the "modern" Vulkan stack uses too.