What I really want is the ability to do more operations which are decoupled from the editor. Even just being able to reliably type check Unity C# code without a running editor would be great, or running unit tests. Would really improve things like CI as well as the ability to run parallel development sessions.
Hmm I guess yeah you're going to need multiple separate workspaces to work on multiple large changes in parallel. For games that can be a large cost.
Multiple sandboxes on the same workspace wound be nice.