Earlier quoted context omitted.
But that's a genuine worthwhile capability. It's like benchmarkmaxxing on a weightlifting competition by getting really strong.
Yes, but the original purpose of the benchmark (simonw, please correct me if I'm wrong!) was to test whether new models were good at novel problem solving. Things they haven't been trained on. So yes, getting better at generating SVGs is great news (and it seems they have been) but this particular benchmark still strikes me as largely worthless now, unless SVGs happen to be what you care about in particular when a ne…
Are AI labs pelicanmaxxing?
211–220 of 253 posts
Re: Are AI labs pelicanmaxxing?
#212https://s3.eu-west-1.amazonaws.com/images.dylancastillo.co/p...
https://s3.eu-west-1.amazonaws.com/images.dylancastillo.co/p...
Re: Are AI labs pelicanmaxxing?
#213Earlier quoted context omitted.
ChatGPT 5.5 and Sol 5.6, Fable are good. I haven't really tested Opus 4.8, but 4.7 wasn't nearly as good as ChatGPT 5.5.
Interesting! The reason I asked is I've had poor results with Fable and 3d stuff. Its spatial awareness seems poor - doing things like rotating left and then right back, and then pitching nonsensically, just to try to capture a segment of a scene for a verification pass. And its placement often results in clipping, misrotations, and so on. It could well be that the exact domain matters more than the bigger picture co…
Re: Are AI labs pelicanmaxxing?
#214Earlier quoted context omitted.
What if they’re not pelicanmaxxing, but svgmaxxxing in general? Because otherwise using a LLM to generate complex svgs is pretty niche and what I thought made this a good benchmark when it was new - generalized programming and spatial knowledge. Obviously image gen in svg format is not a particularly hard problem if tackled directly on its own.
But that's a genuine worthwhile capability. It's like benchmarkmaxxing on a weightlifting competition by getting really strong.
Re: Are AI labs pelicanmaxxing?
#215Earlier quoted context omitted.
What if they’re not pelicanmaxxing, but svgmaxxxing in general? Because otherwise using a LLM to generate complex svgs is pretty niche and what I thought made this a good benchmark when it was new - generalized programming and spatial knowledge. Obviously image gen in svg format is not a particularly hard problem if tackled directly on its own.
If they're optimizing for SVG generation, then that's an excellent outcome in my opinion. Vector images shouldn't be "pretty niche".
Re: Are AI labs pelicanmaxxing?
#216Re: Are AI labs pelicanmaxxing?
#217Earlier quoted context omitted.
Interestingly, there was an artist a few years back who (for an unrelated project) had almost 400 people across a range of ages draw a bicycle and 75% of those faced left! So this seems to actually go slightly against the human drawing intuition. https://www.gianlucagimini.it/portfolio-item/velocipedia/ On the other hand, I notice that the prompt says to draw a pelican riding a bicycle, implying motion... and since m…
That's interesting. I think the bikes-facing-left bias probably comes from how humans use bikes: the kickstand is on the left, so people likely hold and approach bikes from its left. Looking online, the kickstand is apparently on the left to avoid the gears. Based on the other comment about bike photography, it's interesting the same design choice makes humans and cameras/LLMs see bikes from different sides.
Re: Are AI labs pelicanmaxxing?
#218very nice approach to test it and might be a nice way to "grid search" evals in other use cases perhaps.
Re: Are AI labs pelicanmaxxing?
#219Re: Are AI labs pelicanmaxxing?
#220This is fantastic I've been casually spot-checking other animals in other vehicles, because my absolute dream situation here is to catch an AI lab that's demonstrably better at pelicans on bicycles than other combinations. Catching a lab cheating specifically on my one dumb benchmark would be really funny . Dylan's methodology here - generating 1008 SVGs across an 8x6 combination - is significantly more robust than a…