Earlier quoted context omitted.
MUDs never disappeared. People stopped finding them engaging enough to use. Blaming Discord reverses the causality. MUDs lost engagement long before disco was created. People congregate on disco because it offers a more compelling social interface, even if it lacks the depth of a persistent game world. The opportunity I'd draw from this isn’t to convince people to return to older and less engaging interfaces. It’s to…
Is your autocomplete passing you disco instead of Discord and you're just going with it? Or are you implying that before the creation of disco music people had grown tired of MUDs?
Can a MUD evaluate LLMs? A $99 proof of concept
71–80 of 88 posts
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#72Earlier quoted context omitted.
Would be kind of a cool experiment for a mud-style interface, where each npc/avatar was backed by a lower-cost LLM... similar rules for the npcs in the game, but a background feed, and history of interactions with other players as background. Maybe limiting npc's to only a certain number of moves that aren't a response to other users per day... It could be a lot of fun.
A MUD exists as a platform for creative writing - introducing LLMs into one would deprive it of its primary function.
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#73Earlier quoted context omitted.
> There is an ongoing project doing this (that launches this weekend I believe) to revive a MUD called Shadows of Isildur Interesting, could you share more info? I couldn't find anything on Google. I played a fair amount of SOI back in the day and it'd be fun to start over on a fresh server.
play.shadowsofisildur.com:4500 - if you'd like (it isn't on the old domain anymore) there's also a discord that I'm a bit hesitant to link to where all the discussion is taking place that has a lot of the old folks hanging around and nostalgifying.
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#74Re: Can a MUD evaluate LLMs? A $99 proof of concept
#75It's interesting that you chose to measure how well each LLM did in talking to other NPCs, and having each NPC also use an LLM to react to each input. Why not have the LLM fight NPCs and loot items (both a significant part of the MUD experience, neither requiring LLMs on the server side), then measure character progression in experience and stats?
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#76Re: Can a MUD evaluate LLMs? A $99 proof of concept
#77Re: Can a MUD evaluate LLMs? A $99 proof of concept
#78A single post might look like this:
# By hearing those absurdities, memories rush to the mind
of Vicent Panclast — memories he'd like to avoid. He gets
physically agitated and raises his pistol high in the air.
* They shall not pass! We must do anything we can to stop
these mf nazis!!
From what I remember there was no dice at all — the gm just did whatever he'd like. Your character sheet was just a story of your character plus some description. We had a fantastic gamemaster, so it made for great rpg. Good times.I wonder what something like that could look like with the right use of AI, today. I'd like to think kids are exploring this kind of thing nowadays - I hope they are, because it's a ton of fun (even without AI, kids).
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#79Earlier quoted context omitted.
play.shadowsofisildur.com:4500 - if you'd like (it isn't on the old domain anymore) there's also a discord that I'm a bit hesitant to link to where all the discussion is taking place that has a lot of the old folks hanging around and nostalgifying.
So the website doesn't work and the discord is private for no reason? Unfortunately this is reminding me why I stopped playing MUDs :( For a genre that's entirely dependent on keeping up an established and invested user base, the average MUD sure seems to dislike its players, especially new ones.
Re: Can a MUD evaluate LLMs? A $99 proof of concept
#80Earlier quoted context omitted.
I honestly worry that the relevance of text-based systems is largely tied with literacy and how it interacts with the player's imagination -- something largely in decline, at least in the US.
It's not just imagination the relevance is also tied to focus and attention. I have multiple friends who claim that the reason they don't read is because are "visual learners" . The real truth is they have a 30 second attention span and can't finish a page without daydreaming so in order to stay focussed they need a YouTube video than contains the same information but with constant visual changes.