Violent Video Games: More Playing Time Equals More Aggression
41–46 of 46 posts
Re: Violent Video Games: More Playing Time Equals More Aggression
#42Re: Violent Video Games: More Playing Time Equals More Aggression
#43Re: Violent Video Games: More Playing Time Equals More Aggression
#44Earlier quoted context omitted.
> But after three days, certainly these students had also been given their fair share of harsh sounds, and at that point it's not crazy to think that they were just "playing the game." "In actuality, there was no opponent and the participants were told they won about half the trials.)" I.e. no one received harsh sounds.
They also said that the participant won half the trials. How could the experimenters fool the subjects about the game if they didn't get any harsh sounds back?
Re: Violent Video Games: More Playing Time Equals More Aggression
#45Earlier quoted context omitted.
They also said that the participant won half the trials. How could the experimenters fool the subjects about the game if they didn't get any harsh sounds back?
Read the study?
Re: Violent Video Games: More Playing Time Equals More Aggression
#46Earlier quoted context omitted.
I would like to know what the lag time between end of play and test for aggression was, and how much of a factor it is.
Those details are probably in the paper. This seems to be it: http://www.scopus.com/record/display.url?eid=2-s2.0-33947714... . It'd be nice to get access to it.
"Java is required to run Document Download Manager and it is either not installed on your computer or out of date."
Java is installed and I'm not going to mess around trying to get their "Document Download Manager" working just to download a single PDF so screw them. Another reason to hate Elsevier.