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Violent Video Games: More Playing Time Equals More Aggression

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41–46 of 46 posts

Re: Violent Video Games: More Playing Time Equals More Aggression

#41
Were they Playing Demon Souls? I get pretty violent playing that game. Granted, I can easily kill every person in a far more violent game and frolic down the street. So I think the quality of the game, the users experience with games, the users desire to die 800 time in 12 seconds, etc... may also have an impact.

Re: Violent Video Games: More Playing Time Equals More Aggression

#42
Were they Playing Demon Souls? I get pretty violent playing that game. Granted, I can easily kill every person in a far more violent game and frolic down the street. So I think the quality of the game, the users experience with games, the users desire to die 800 time in 12 seconds, etc... may also have an impact.

Re: Violent Video Games: More Playing Time Equals More Aggression

#43
I work at Treyarch as software engineer. A lot of the QA people are located near to my office. I haven't seen even a bit of bad behavior from them, in fact they are one of the friendliest folk around. They have played, and still play (test) our game (Call of Duty: Black Ops 2) hours and hours, every day.

Re: Violent Video Games: More Playing Time Equals More Aggression

#44

Earlier quoted context omitted.

> But after three days, certainly these students had also been given their fair share of harsh sounds, and at that point it's not crazy to think that they were just "playing the game." "In actuality, there was no opponent and the participants were told they won about half the trials.)" I.e. no one received harsh sounds.

They also said that the participant won half the trials. How could the experimenters fool the subjects about the game if they didn't get any harsh sounds back?

Read the study?

Re: Violent Video Games: More Playing Time Equals More Aggression

#45

Earlier quoted context omitted.

They also said that the participant won half the trials. How could the experimenters fool the subjects about the game if they didn't get any harsh sounds back?

Read the study?

The actual study seems to be behind a paywall. The article claims that "participants were told they won about half the trials", which I assume would be by blasting them with noise ("fingernails on a chalk board, dentist drills, and sirens"). Why would they need to explain which noise was used if they never used it (the player had no opponent)?

Re: Violent Video Games: More Playing Time Equals More Aggression

#46
post #24

Earlier quoted context omitted.

I would like to know what the lag time between end of play and test for aggression was, and how much of a factor it is.

Those details are probably in the paper. This seems to be it: http://www.scopus.com/record/display.url?eid=2-s2.0-33947714... . It'd be nice to get access to it.

I went to download it (I work at a University so I have access) but it gave me this message:

"Java is required to run Document Download Manager and it is either not installed on your computer or out of date."

Java is installed and I'm not going to mess around trying to get their "Document Download Manager" working just to download a single PDF so screw them. Another reason to hate Elsevier.

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