Neo Radar: A browser-based orbital mechanics engine with 41k real asteroids
1–10 of 27 posts
Re: Neo Radar: A browser-based orbital mechanics engine with 41k real asteroids
#2I'm Davi, a 17-year-old developer from Brazil, and I've spent the last few months building NEO Radar, a browser-based orbital mechanics engine focused on Near-Earth Objects.
The goal wasn't to build another Solar System viewer, but to understand how orbital propagation actually works and implement as much of it as I could from first principles.
Some highlights:
• 41,812 real asteroids from the Minor Planet Center • JPL Horizons ephemerides • Newton-Raphson solver for Kepler's equation • Adaptive RK4 N-body integration • Monte Carlo uncertainty propagation • Real planetary perturbations • Interactive 2D heliocentric visualization
One architectural decision I'm particularly happy with is that the physics engine is completely isolated from rendering. The integrator has no DOM, Canvas or fetch dependencies—it simply outputs state vectors that the renderer consumes.
The repository also includes benchmarks, unit tests and documentation describing the numerical methods and the limitations of the model.
This project taught me far more about numerical methods and orbital mechanics than I expected when I started.
I'd really appreciate feedback, especially from anyone with experience in astrodynamics, numerical simulation or scientific visualization. I'm sure there are many things that can still be improved.
Re: Neo Radar: A browser-based orbital mechanics engine with 41k real asteroids
#3Hi HN! I'm Davi, a 17-year-old developer from Brazil, and I've spent the last few months building NEO Radar, a browser-based orbital mechanics engine focused on Near-Earth Objects. The goal wasn't to build another Solar System viewer, but to understand how orbital propagation actually works and implement as much of it as I could from first principles. Some highlights: • 41,812 real asteroids from the Minor Planet Cen…
Re: Neo Radar: A browser-based orbital mechanics engine with 41k real asteroids
#4Hi HN! I'm Davi, a 17-year-old developer from Brazil, and I've spent the last few months building NEO Radar, a browser-based orbital mechanics engine focused on Near-Earth Objects. The goal wasn't to build another Solar System viewer, but to understand how orbital propagation actually works and implement as much of it as I could from first principles. Some highlights: • 41,812 real asteroids from the Minor Planet Cen…
Why did you choose to have something else write the project if your goal was to learn as much as you can from first principles yourself?
Re: Neo Radar: A browser-based orbital mechanics engine with 41k real asteroids
#5Re: Neo Radar: A browser-based orbital mechanics engine with 41k real asteroids
#6Hi HN! I'm Davi, a 17-year-old developer from Brazil, and I've spent the last few months building NEO Radar, a browser-based orbital mechanics engine focused on Near-Earth Objects. The goal wasn't to build another Solar System viewer, but to understand how orbital propagation actually works and implement as much of it as I could from first principles. Some highlights: • 41,812 real asteroids from the Minor Planet Cen…
Eg I see you've got a powerful adaptive Runge-Kutta method implemented in integrator.js. While that will do really well, for the sake of study you might make the solver implementation swappable and experiment with basic techniques. Some are very slow. Some maybe unstable and blow up the solar system. Why? Numeric methods are not one size fits all - see what the different tradeoffs are and how they respond to fiddling parameters. Understand the fundamentals.
Re: Neo Radar: A browser-based orbital mechanics engine with 41k real asteroids
#7Earlier quoted context omitted.
Why did you choose to have something else write the project if your goal was to learn as much as you can from first principles yourself?
When I'm starting from mostly ignorance, being an apprentice is better than trying , making little progress, and giving up. The problem will be if we never transition from being an apprentice, to independence.
Re: Neo Radar: A browser-based orbital mechanics engine with 41k real asteroids
#8Well it seems to be hug-of-death'd - how are you loading 41k points of data?
I know folks on here have a love / hate relationship but I think this would benefit from moving to cloudflare's stack. Current server is completely dead (has a Hostinger IP so they probably took it down from the traffic spike)
Re: Neo Radar: A browser-based orbital mechanics engine with 41k real asteroids
#9Earlier quoted context omitted.
When I'm starting from mostly ignorance, being an apprentice is better than trying , making little progress, and giving up. The problem will be if we never transition from being an apprentice, to independence.
This is the answer. Sometimes you don't even know the word to use to find information.
Re: Neo Radar: A browser-based orbital mechanics engine with 41k real asteroids
#10Earlier quoted context omitted.
Why did you choose to have something else write the project if your goal was to learn as much as you can from first principles yourself?
When I'm starting from mostly ignorance, being an apprentice is better than trying , making little progress, and giving up. The problem will be if we never transition from being an apprentice, to independence.
Not that there is anything wrong with just wanting to make another visualizer and learn some things along the way, it's just a hollow way to try to learn first principles.