Looks impressive, and this size fits achievable home hardware. That said, if someone would kindly quantise this down for the 64GB paupers, that would be appreciated. (I know there’s likely degradation, but some people reported good results with a 2 bit version of Qwen 3.5 122B, and this is starting from a higher point. Would be interesting to try, at least.) Edit: someone in the process of doing so: https://huggingfa…
Laguna S 2.1
61–70 of 98 posts
Re: Laguna S 2.1
#62Anyone know if this is supported in ik_llama.cpp?
Re: Laguna S 2.1
#63This is INSANE. How did they do this?
Re: Laguna S 2.1
#64Earlier quoted context omitted.
nvfp4 mlx, literally barebones pi. edit: on bigger tests, got it to loop pretty easily unfortunately, probably local settings.
> edit: on bigger tests, got it to loop pretty easily unfortunately, probably local settings. Been playing around for a few hours with the poolside/Laguna-S-2.1-NVFP4 + poolside/Laguna-S-2.1-DFlash-NVFP4 + vLLM, been seeing the same behaviour. Usually new model releases are plagued with issues at release though, best to wait 1-2 weeks then retry, or better yet, investigate yourself :) Personally I haven't found any o…
From Poolside CEO Eiso Kant on Twitter:
> Learning we have some bugs on the RTX6000. We’re on it. Team has worked non stop last days and it’s getting late for a lot of the inference folks, so might be until tomorrow till we have a solution. - https://x.com/eisokant/status/2079693050796785720
Update2: I'm now running poolside/Laguna-S-2.1-NVFP4 with vLLM 0.23.1rc1.dev1378+gd6dbdb9b0 (FlashInfer 0.6.14) and seeing slightly better results in regards to the looping. I can't see any specific changes that would affect this though, strangely enough.
Re: Laguna S 2.1
#65Looks impressive, and this size fits achievable home hardware. That said, if someone would kindly quantise this down for the 64GB paupers, that would be appreciated. (I know there’s likely degradation, but some people reported good results with a 2 bit version of Qwen 3.5 122B, and this is starting from a higher point. Would be interesting to try, at least.) Edit: someone in the process of doing so: https://huggingfa…
unsloth is always here to save the day https://huggingface.co/unsloth/Laguna-S-2.1-GGUF
In the huggingface link they mention building for CPU and for CUDA, does anyone know if that means it wouldn’t be possible to build targeting Vulkan?
Re: Laguna S 2.1
#66Anyone know if this is supported in ik_llama.cpp?
Re: Laguna S 2.1
#67Does it refuse to work on "cyber"?
Re: Laguna S 2.1
#68Re: Laguna S 2.1
#69Earlier quoted context omitted.
unsloth is always here to save the day https://huggingface.co/unsloth/Laguna-S-2.1-GGUF
Seems it’s not fully supported in mainline llama.cpp yet https://github.com/ggml-org/llama.cpp/pull/25165 In the huggingface link they mention building for CPU and for CUDA, does anyone know if that means it wouldn’t be possible to build targeting Vulkan?