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How an AI Anime Is Created

aventos.dev

11–20 of 48 posts

Re: How an AI Anime Is Created

#11

I have seen a few samples of AI anime, and it is impressive how far the technology has come; the only thing that really stands out are the cuts every few seconds, because video generation currently can't produce anything longer. However it's definitely enough to tell a story, particularly one that's nearly 100% fast-paced fighting scenes.

Honestly these look pretty good, I think run-of-the-mill anime is a strong target since it's highly formulaic and one of the more stylistically derivative genres.

I don't think this tech is quite "full length movie" watchable yet (maybe other uses), but seems only a matter of time where it would be "good enough" for common use.

Re: How an AI Anime Is Created

#12
It's weird how consistent the 'ai art style' is for each medium. You really only need a glance at the right frame in these to know immediately. (https://www.aventos.dev/our-work) Not looking for errors or anything, just style. The ramen one is markedly subtler about it than the others at least. I always assumed this was due to people using 'default' styling by not specifying anything in particular, but these people claim to have a pretty in-depth process that presumably would nudge away from that. When I look at old pictures of dall-e 2 or midjourney v3, the hands are all mangled and stuff, but they're not in the 'ai style'.

Re: How an AI Anime Is Created

#13

I have seen a few samples of AI anime, and it is impressive how far the technology has come; the only thing that really stands out are the cuts every few seconds, because video generation currently can't produce anything longer. However it's definitely enough to tell a story, particularly one that's nearly 100% fast-paced fighting scenes.

A clip going for a few seconds is probably faster than a human, who can only hand draw one frame at a time

They mean how long a single continuous and contiguous scene is when played back, not how long it takes make the scene.

Re: How an AI Anime Is Created

#14

It's weird how consistent the 'ai art style' is for each medium. You really only need a glance at the right frame in these to know immediately. ( https://www.aventos.dev/our-work ) Not looking for errors or anything, just style. The ramen one is markedly subtler about it than the others at least. I always assumed this was due to people using 'default' styling by not specifying anything in particular, but these people…

As Hayao Miyazaki put it, it's "an insult to life itself"

Re: How an AI Anime Is Created

#15

It's weird how consistent the 'ai art style' is for each medium. You really only need a glance at the right frame in these to know immediately. ( https://www.aventos.dev/our-work ) Not looking for errors or anything, just style. The ramen one is markedly subtler about it than the others at least. I always assumed this was due to people using 'default' styling by not specifying anything in particular, but these people…

The characters on those video resemble alot certain mainstream works, isn't this very problematic?

Re: How an AI Anime Is Created

#17
post #4

> [we did this so anime production companies would] pay the employees(artists) better I mean, has pay gone up in other fields where AI has taken over a lot of jobs? In any case, I think the reason pay is awful in anime is the same reason as in gamedev: if people get into it for passion, the companies can pay less and still have employees.

> I think the reason pay is awful in anime is the same reason as in gamedev: if people get into it for passion, the companies can pay less and still have employees

Partially, but also outsourcing. First it was South Korea, then China, and now Vietnam and India.

Toei Animation's (Dragon Ball, One Piece, Sailor Moon, Mononoke) VISION 2030 [0] is interesting if you want to deep dive into how the industry is thinking medium-to-long terms

> has pay gone up in other fields where AI has taken over a lot of job

Depends on the industry [1]

[0] - https://corp.toei-anim.co.jp/en/ir/main/00/teaserItems1/0112...

[1] - https://www.bls.gov/opub/ted/2025/ai-impacts-in-bls-employme...

Re: How an AI Anime Is Created

#18

It's weird how consistent the 'ai art style' is for each medium. You really only need a glance at the right frame in these to know immediately. ( https://www.aventos.dev/our-work ) Not looking for errors or anything, just style. The ramen one is markedly subtler about it than the others at least. I always assumed this was due to people using 'default' styling by not specifying anything in particular, but these people…

As Hayao Miyazaki put it, it's "an insult to life itself"

[dead]

Re: How an AI Anime Is Created

#19
I wonder if it would be better to work on models thst can produce the 3D scenes in Blender that can be rendered to an anime style. That technique is already common, but if you could get AI to generate it in that format you could more easily ammend issues in the output or more easily add artistic direction, detail and the human touch.

Re: How an AI Anime Is Created

#20

Pretty cool overview of the process even if I would rather claw my eyes out than view the result.

https://www.aventos.dev/our-work dunno, I've seen worse and some of the scenes if you asked me if it was AI or not I probably couldn't tell you. most egregious thing I saw was at the 27 second mark where the girl is inside the table. At the current level of tech it feels like it would be a pretty dull full length Anime, and hard to squeeze all the bugs out but for something shorter like a commercial or FMVs for like…

I see people trying to make 5 - 10 minute clips of 80s anime inspired stuff, and it usually looks fine as a still, but when things move its off and when scenes change theres a vast inconsistency with previous scenes. I tend to block most of these creators even tho I should really be in the target audience.
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