Earlier quoted context omitted.
> It's common for games to have an intentional designed aesthetic ... to create specific emotional impacts and effects. And before games this was true of movies and before that photos and paintings. A master cinematographer can spend hours lighting a shot that will later be praised for its 'gritty realism' :-).
Yup. I once came across a (picture of a) test print made by one of the old black-and-white street photography greats, and it was all marked up with development adjustments for better lighting, contrast, and subject separation. Those were always a photographer’s main concern. I think a Horizon Zero Dawn developer characterized their approach as “more realistic than reality” or something along those lines, i.e. they we…
Likewise, Ansel Adams is particularly famous for popularizing manipulation of exposure, both in-camera snd during development.