Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
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Re: Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
#2Re: Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
#3"Build a game that stands the test of time as well as Civilization" is a pretty high bar. 1.44 MB is huge.
Re: Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
#4the requirement is too vague. whats the OS? are common dll (assuming windows) like msvcrt included in the 1.44 MB size or not? .Net runtime also usually installed, will it count too?
> All files required to run each game must fit within 1.44MB. Entries must be standalone games that run without a separate server or internet connection, and the size limit includes every required component, including game engines and libraries.
Re: Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
#5Re: Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
#6Re: Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
#7the requirement is too vague. whats the OS? are common dll (assuming windows) like msvcrt included in the 1.44 MB size or not? .Net runtime also usually installed, will it count too?
From the article: > All files required to run each game must fit within 1.44MB. Entries must be standalone games that run without a separate server or internet connection, and the size limit includes every required component, including game engines and libraries.
Re: Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
#8A well written, well thought out text based game would crush this competition
Re: Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
#9POOM, the DOOM clone, is a "multi-cart" on the Pico-8 and still only comes in at 1.2MB on Windows. I guess what I'm getting at is, if someone wants a fast-track to meeting the challenge of 1.44MB, make a Pico-8 game.
Re: Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
#10While I can appreciate the general concept of designing withing limitations, 1.44MB just isn't quite the limit it's being presented as. Look at Pico-8 games, for example. With the full Pico-8 runtime environment bundled in, typical games still clock in well under 1MB for Windows builds, and even smaller for Linux (macOS builds bloat up to 3+ MB, unfortunately). That's an entire virtual console + a full game, and stil…
Competitions for 16KB games exist. as well as 64KB. And likely everything between 0KB and 1440KB. It doesn't reduce the fun to have multiple tiers, in my opinion.