Drilling into the original article where Jarred explained the reasoning behind the change, It's pretty clear that under zig the team was doing things by hand that are automatic in rust. Humans and agents share one thing: they are both non-deterministic. He talks about the issue of tracking memory lifecycles manually in zig so it can be explicitly freed. As expected, this leads to a long list of bugs where people miss…
All of this is just a (succesful) marketing stunt by Anthropic.