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Blender 5.2 LTS

blender.org

91–100 of 211 posts

Re: Blender 5.2 LTS

#91

The most impressive thing about Blender is how it feels like early 2000s-era creative software. And I mean that in a good way (blender was actually awful back then, but it's great now) It opens instantly on my computer. It's fast. It's lightweight to the point my fans don't even spin up no matter what I do. It's customizable. It does everything I want to do and it never gets in the way of me trying to do my job. Mean…

I wouldn’t call Blender’s UI particularly great either. The assumption that you have three mouse buttons and a separate number pad is pretty crazy.

Re: Blender 5.2 LTS

#92
post #90

Slightly Off topic: For those working inside the industry, Is the professional space still dominated by 3D Studio Max and Maya? I just checked Lightwave 3D and Cinema 4D is still getting updated. Just found out Zbush got bought by Cinema 4D. And Foundry decided to wind down development of Modo. A lot of these names were big in late 90s and early 00s. I am wondering if everything is still pretty much the same. Speakin…

I wish Blender was more popular but for the game industry I still think Maya and even Houdini are more common in my circles.

That said, Blender is respected. I think it'll get there but still has to battle through momentum.

Re: Blender 5.2 LTS

#93
post #74

Earlier quoted context omitted.

Blender does open in a blink, it is scary how good it is. I share the exact same perception as yourself. In comparison, sometimes I need to use Fusion 360, and its performance is abysmal. I wish I could do parametric design in blender

CAD Sketcher add-on adds parametric design to blender. Haven't used it but probably not ready for real use.. https://www.youtube.com/watch?v=92QmjS-xDaI https://hlorus.github.io/CAD_Sketcher/ Though people are so eager to be locked into Fusion 360 I will never understand. Especially when Freecad is so much better than it used to be.

CAD Sketcher for blender is definitely not ready to be used in a real capacity and it's been almost 5 years I think, so I don't have high hopes. I will keep trying it every now and then, however, because I really want this product.

> Though people are so eager to be locked into Fusion 360 I will never understand. Especially when Freecad is so much better than it used to be.

Because Fusion 360 is that much better than even the latest Freecad? Just because Freecad sucks less nowadays doesn't mean that Fusion 360 isn't simply a better product... Freecad 1.0 was too little too late. The only way it could gain traction in the hobby market is if Fusion 360 pulls the plug on its free version (again). And I say all this as a Freecad user.

Re: Blender 5.2 LTS

#95
post #74

Earlier quoted context omitted.

Blender does open in a blink, it is scary how good it is. I share the exact same perception as yourself. In comparison, sometimes I need to use Fusion 360, and its performance is abysmal. I wish I could do parametric design in blender

CAD Sketcher add-on adds parametric design to blender. Haven't used it but probably not ready for real use.. https://www.youtube.com/watch?v=92QmjS-xDaI https://hlorus.github.io/CAD_Sketcher/ Though people are so eager to be locked into Fusion 360 I will never understand. Especially when Freecad is so much better than it used to be.

I have played with CAD Sketcher, it's usable, but yes, not really good enough for serious use. Doesn't quite match up to FreeCAD after the significant improvements that has had over the past couple of years.

Re: Blender 5.2 LTS

#96
post #90

Slightly Off topic: For those working inside the industry, Is the professional space still dominated by 3D Studio Max and Maya? I just checked Lightwave 3D and Cinema 4D is still getting updated. Just found out Zbush got bought by Cinema 4D. And Foundry decided to wind down development of Modo. A lot of these names were big in late 90s and early 00s. I am wondering if everything is still pretty much the same. Speakin…

It’d pretty much Houdini plus render engine of your choice. Blender will eventually get there especially if someone rolls out an AI module.

Re: Blender 5.2 LTS

#97
Even if you never use Blender, I highly recommend you to donate to the organization if you happen to donate to non-profit tech organizations/projects.

Re: Blender 5.2 LTS

#98

The most impressive thing about Blender is how it feels like early 2000s-era creative software. And I mean that in a good way (blender was actually awful back then, but it's great now) It opens instantly on my computer. It's fast. It's lightweight to the point my fans don't even spin up no matter what I do. It's customizable. It does everything I want to do and it never gets in the way of me trying to do my job. Mean…

I wouldn’t call Blender’s UI particularly great either. The assumption that you have three mouse buttons and a separate number pad is pretty crazy.

Three buttons mice have been the standard for well over 20 years. I'll give you that when blender was first released, three button mice were not common.

Those assumptions are only crazy if you're an Apple user or a laptop user who uses a touchpad to 3d model.

Re: Blender 5.2 LTS

#99

The most impressive thing about Blender is how it feels like early 2000s-era creative software. And I mean that in a good way (blender was actually awful back then, but it's great now) It opens instantly on my computer. It's fast. It's lightweight to the point my fans don't even spin up no matter what I do. It's customizable. It does everything I want to do and it never gets in the way of me trying to do my job. Mean…

I wouldn’t call Blender’s UI particularly great either. The assumption that you have three mouse buttons and a separate number pad is pretty crazy.

Blender has multiple options for emulating a middle mouse button. I can use blender just fine on my laptop with a touchpad.

As for the numpad you can use the tilde key or alt+drag to switch views. There's also a handy gizmo.

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