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Blender 5.2 LTS

blender.org

81–90 of 211 posts

Re: Blender 5.2 LTS

#81
This on a M5 Max machine with 40 core GPU and 48GB ram is pretty fast. Preview cycles directly on the canvas without much delay. Can't say the same on my older M1 Ultra machine. Blender has come a long way and is very impressive how it is evolving in such a good way.

Re: Blender 5.2 LTS

#82

Earlier quoted context omitted.

Done. I was feeling bad for saying how often I used blender without paying a cent not 20 seconds earlier in this very thread. Then I saw your message. The fact that Apple Pay is an option made it take only another 20 seconds for me to throw some money at a great project.

One of my adopted "kids" I taught years ago picked this up at 17. He is 26, now. He "borrowed" the software to start (fair enough; it was a friend's license and not used at the same time), and didn't pay for a copy of Blender until he had a career path in mind and used Blender regularly. A monthly thing makes no sense; just letting hobbyists dabble until they are in a place to pay used to be a lot more normal. They o…

You must be thinking of some other software, Blender is free, and has been for a long time.

Re: Blender 5.2 LTS

#83
post #71

Earlier quoted context omitted.

It couldn't possibly be that Blender simply has much more volunteer contributions? Since hacking on a 3D DCC in your spare time may be more than three times as enticing to people than doing the same on an email client? I'd wager Occam's razor favors this explanation.

Or Thunderbird is much older and has a lot more users

Blender is actually much, much older than Thunderbird.

Re: Blender 5.2 LTS

#84

This on a M5 Max machine with 40 core GPU and 48GB ram is pretty fast. Preview cycles directly on the canvas without much delay. Can't say the same on my older M1 Ultra machine. Blender has come a long way and is very impressive how it is evolving in such a good way.

I worked on a short this past year, primarily on an M1 Pro 32GB. This was mostly compositing a single visible model into a scene and modeling shadowcatchers, lighting, holdouts, etc. Modeling was typically fast, but I was surprised at what tanked render times and how there was little ability to debug what that was. A modifier here, a filter in the compositing graph there, and something that started as a 10s/frame render jumped to multiple minutes with no way to easily identify the culprit other than a binary search through half a dozen configuration panels.

That and the lack of easy portability (say modeling on my Mac and then handing off to a more powerful (or less utilized) desktop for rendering), made the learning curve steep.

I’m a novice and barely got the things done that I wanted to do, but was happy with the output. Maybe I’ll do more in the future, but finding tutorials for beginners for the latest interface was also challenging.

Re: Blender 5.2 LTS

#85

Earlier quoted context omitted.

Done. I was feeling bad for saying how often I used blender without paying a cent not 20 seconds earlier in this very thread. Then I saw your message. The fact that Apple Pay is an option made it take only another 20 seconds for me to throw some money at a great project.

One of my adopted "kids" I taught years ago picked this up at 17. He is 26, now. He "borrowed" the software to start (fair enough; it was a friend's license and not used at the same time), and didn't pay for a copy of Blender until he had a career path in mind and used Blender regularly. A monthly thing makes no sense; just letting hobbyists dabble until they are in a place to pay used to be a lot more normal. They o…

You must be thinking about a different software.

Re: Blender 5.2 LTS

#86
Nothing feels better than mastering a specific workflow in Blender. After using visual studio all day, it's like a breath of fresh air to click through a scene and have the tool respond like it actually cares about UX.

Re: Blender 5.2 LTS

#87

This on a M5 Max machine with 40 core GPU and 48GB ram is pretty fast. Preview cycles directly on the canvas without much delay. Can't say the same on my older M1 Ultra machine. Blender has come a long way and is very impressive how it is evolving in such a good way.

I worked on a short this past year, primarily on an M1 Pro 32GB. This was mostly compositing a single visible model into a scene and modeling shadowcatchers, lighting, holdouts, etc. Modeling was typically fast, but I was surprised at what tanked render times and how there was little ability to debug what that was. A modifier here, a filter in the compositing graph there, and something that started as a 10s/frame ren…

There's got to be a profile tool somewhere right?

Re: Blender 5.2 LTS

#88
post #39

I am using Blender since my Master thesis in 2017. It is impressive how much has happened. Also giving some money to them because they don't get that much donations (if you compare it to Thunderbird for example).

I started pre-1.8, in the C-key era. Haven't used it in many years so looking at it every now and then is genuinely shocking to me how much it's progressed. I remember a family member who worked at a triple A game dev studio giving me a tour and when I talked to the 3D modeler guys there and told them I used Blender they stifled a chuckle. To be fair, it was a very rudimentary tool back with UI flows invented by and for aliens. And now it's used all over the place in both amateur and professional settings.

Re: Blender 5.2 LTS

#89

Earlier quoted context omitted.

Done. I was feeling bad for saying how often I used blender without paying a cent not 20 seconds earlier in this very thread. Then I saw your message. The fact that Apple Pay is an option made it take only another 20 seconds for me to throw some money at a great project.

One of my adopted "kids" I taught years ago picked this up at 17. He is 26, now. He "borrowed" the software to start (fair enough; it was a friend's license and not used at the same time), and didn't pay for a copy of Blender until he had a career path in mind and used Blender regularly. A monthly thing makes no sense; just letting hobbyists dabble until they are in a place to pay used to be a lot more normal. They o…

Are you confusing Blender with some other software? Blender is free and open source software. People donate to it because they 1) want to support the project and 2) have the money. If you don't have the money you just don't donate.

Re: Blender 5.2 LTS

#90
Slightly Off topic: For those working inside the industry, Is the professional space still dominated by 3D Studio Max and Maya?

I just checked Lightwave 3D and Cinema 4D is still getting updated. Just found out Zbush got bought by Cinema 4D. And Foundry decided to wind down development of Modo. A lot of these names were big in late 90s and early 00s. I am wondering if everything is still pretty much the same.

Speaking of 3D Modelling software I am still pissed the whole CGtalk forum got deleted and decades of community knowledge wasn't even backed up or sold.

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