> Known Issues > Exclusive fullscreen mode on Windows may cause the game to crash in certain situations, especially when using multiple monitors > Entering Exclusive fullscreen mode crashes the game on Wayland Those, together, kinda seem like the kind of blocking bug that would usually delay a snapshot... Lets hoping it gets fixed before release lands...
Minecraft: Java Edition now uses SDL3
11–20 of 285 posts
Re: Minecraft: Java Edition now uses SDL3
#12Earlier quoted context omitted.
Pretty sure minecraft has used borderless full screen for a long time unless you go out of your way to tell it not to. Lots of platforms, services, and applications have been deprecating exclusive full screen over the past decade or so.
in this same release Minecraft removed exclusive fullscreen on MacOS, i wonder why they haven't done the same on Windows & Linux - maybe people still have uses for that stuff on those operating systems? in my experience exclusive fullscreen is Awful on MacOS
Still, I’ll admit that Minecraft full screen on Mac is even worse than almost all other games.
Re: Minecraft: Java Edition now uses SDL3
#13I kind of don't see the benefit, as it's still going to use only the window, input and platform integrations features, while SDL3 has a whole software renderer built-in and much more.
Re: Minecraft: Java Edition now uses SDL3
#14Re: Minecraft: Java Edition now uses SDL3
#15Re: Minecraft: Java Edition now uses SDL3
#16> Known Issues > Exclusive fullscreen mode on Windows may cause the game to crash in certain situations, especially when using multiple monitors > Entering Exclusive fullscreen mode crashes the game on Wayland Those, together, kinda seem like the kind of blocking bug that would usually delay a snapshot... Lets hoping it gets fixed before release lands...
There hasn't ever been a promise that snapshots are bug free; the expectation is rather the opposite.
Re: Minecraft: Java Edition now uses SDL3
#17Anyone got any advice for a techy dad with no (zero) Minecraft experience who wants to set up a Minecraft server for the family in 2026? Kids right now are playing on their iPads, and (sometimes) old macbooks/windows PCs.
Re: Minecraft: Java Edition now uses SDL3
#18osu (the rhythm game) also recently switched to SDL3, from SDL2, and it came with significant performance/latency improvements. SDL3 adoption is a bit slow it seems. Though, I'm surprised Minecraft used GLFW all this time. One notable thing is that switching to SDL3 eliminated lag from having Discord client open while playing osu. Pretty sure this was from their devlog on YouTube.
I was, however, somewhat surprised to learn Ubuntu 24.04 didn't even ship SDL3 to begin with. Turns out SDL3 is newer than I remember. This is likely part of the explanation why SDL3 adoption is lower than expected.
Re: Minecraft: Java Edition now uses SDL3
#19Anyone got any advice for a techy dad with no (zero) Minecraft experience who wants to set up a Minecraft server for the family in 2026? Kids right now are playing on their iPads, and (sometimes) old macbooks/windows PCs.
I have run a Docker Minecraft Server (itzg/docker-minecraft-server) for years and it's been rock solid. Best part is not having to install a lot of dependencies, the image just does it all. I think they also have a Bedrock Edition server but I never got it working right (see above).
You'd need everyone to run the Java Edition on Windows/Mac/Linux systems if you want to do it with the least amount of pain. Otherwise, people are just paying for "Realms" which are hosted servers.