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Perforce charges $500 for training training videos.. and it's AI narrated

training.perforce.com

61–70 of 92 posts

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#61
post #40

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

Yeah there's no good alternative Version Control right now that can handle large binaries. And for Lore from Epic Games, while it's still 2-3 years away from being suitable for Game productions to replace Perforce, there's genuine interest and excitement about using/testing it (in some cases, studios are spending tens of thousands on P4 licenses they don't really want). Lore is already used at scale in UEFN across a…

git lfs?

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#63
post #40

Earlier quoted context omitted.

Yeah there's no good alternative Version Control right now that can handle large binaries. And for Lore from Epic Games, while it's still 2-3 years away from being suitable for Game productions to replace Perforce, there's genuine interest and excitement about using/testing it (in some cases, studios are spending tens of thousands on P4 licenses they don't really want). Lore is already used at scale in UEFN across a…

git lfs?

From what I understand (I don't use it, myself, so this is hearsay), Git LFS is unsuitable for the kinds of assets used by creative studios.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#64

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

Im amazed git survived at all. Such a mess of complexity and exotic jargon to abstract away something that should be inherently simple. After 20 years I can use it with ease thanks to llms.

I love that comments like these incept million tech bro look-at-my-clout responses for having learned some subset of the magic incantations to make git barely usable... As if you get an award for mental heuristics to put up with a poorly architected product with leaky abstraction all over.

If you mentions reflogs, i'm yelling bingo.

Bonus points: You have 3 new commits and in one there is a change in file.stupid, how many git bs things does it take to revert file.stupid to previous version while keeping the rest of the change set.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#65
post #38
post #30

Earlier quoted context omitted.

Which would have failed had it been developed by someone else, without being a requirement for Linux kernel development.

The Linux kernel adopted Bitkeeper before git and it never spread out from there. It's not that many people working on the kernel. git growth was very symbiotic with GitHub growth. I don't remember why GitHub became popular in the first place. I think it was the Ruby community? GitHub was one of their own during an explosion of Ruby on Rails and successful startups using it.

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Re: Perforce charges $500 for training training videos.. and it's AI narrated

#66
post #8

Earlier quoted context omitted.

If it's all ai generated, it's only fair if I use STT to convert it and have an LLM summarise it back to what might have been the original bullet points used to make the training video. Or just send me the prompt.

It's TTS. That doesn't mean the text wasn't written by a human.

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Re: Perforce charges $500 for training training videos.. and it's AI narrated

#67
post #59

Earlier quoted context omitted.

It ought not to, indeed. However, if you want "save my file" to include awareness of other developers concurrently working on the same project -- even the same file -- with a decent way to handle conflicts, it suddenly becomes complicated. Git is probably not the optimal way of designing a UI around this, but it's not like this is an easy problem.

MINE | MERGED | THEIRS where you can select elements from both and have them merge into the middle. Or the p4 merge way of: MINE | THEIRS ------------- MERGED Even most GUI's for git do it this way actually. Merging should not be a major issue, it should be a trivial annoyance. It shouldn't drop you into an interactive rebase that invalidates every object after it (necessarily).

It doesn't "drop you into an interactive rebase" unless you tell it to. If you want to rebase, rebase. If you want to merge, merge. As you say, even most UIs for git show what you are saying you want.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#68

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

> However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it.

Curiously enough, the git data model is ideal for handling large binaries. The place it crashes-and-burns is the user space.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#69

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

Im amazed git survived at all. Such a mess of complexity and exotic jargon to abstract away something that should be inherently simple. After 20 years I can use it with ease thanks to llms.

It is inherently simple? It's a couple tools to manipulate a graph of snapshots. You can make commits, checkout commits, make/move references to commits, diff commits, and apply diffs to commits. If you wrap your head around that you've pretty much mastered it.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#70

Earlier quoted context omitted.

Im amazed git survived at all. Such a mess of complexity and exotic jargon to abstract away something that should be inherently simple. After 20 years I can use it with ease thanks to llms.

That just means you did not really try for 20 years.

UI wise git sucks. The its commands are barely related to what they do, and that little makes sense only if you have in mind the underlying storage model (which is by itself a sign of bad UI).

Almost any other version control tool I have used in my life make more sense that git.

There are many reason for why git won, being able to use it without having to look up commands is not one of them.

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