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Blender 5.2 LTS

blender.org

31–40 of 211 posts

Re: Blender 5.2 LTS

#31
post #28

What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.

Do tiny projects in Blender and just trudge through the horrible experience of having to look up a bunch of stuff. I also moved from 3ds Max to Blender, but back in the Blender 2.7 days, I'm sure it's easier today.

Basically take whatever you'd do in 3ds Max normally, commit to doing in in Blender and prepare to Google/Ask an LLM "I can do X in 3ds Max 2025, how can I do the same or equivalent in Blender 5.2?" A LOT. Nothing beats practice :)

Re: Blender 5.2 LTS

#32
post #10

I don't use Blender, so my admiration is from a distance but: Wow - what an impressive project. At least if I understand it correctly, this is a real pro-level piece of free and open software that's equivalent to thousands and thousands of dollars in closed-source commercial software.

Its history is also one of perseverance. Blender was never a runaway success story, but rather a matter of becoming a little better every day and eventually getting a recognition for that.

> Blender was never a runaway success story, but rather a matter of becoming a little better every day

Also some extreme ups and downs along the way, almost succumbing at some point(s) and more along the way. It's a miracle it survived, a miracle performed by Ton Roosendaal most likely.

Re: Blender 5.2 LTS

#33

> Node-powered physics Ah man, been waiting so long for this, finally! The integration with sound to geometry nodes is also great and will be a lot of fun for music videos. Every day Blender inches closer to Houdini, and I for one am very happy about it :) Really like the polished changelog notes they've done for quite some time as well, used to be a huge hassle to actually understand what changed and it's a breeze n…

An Animusic revival? :)

Re: Blender 5.2 LTS

#34
post #28

What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.

Do tiny projects in Blender and just trudge through the horrible experience of having to look up a bunch of stuff. I also moved from 3ds Max to Blender, but back in the Blender 2.7 days, I'm sure it's easier today. Basically take whatever you'd do in 3ds Max normally, commit to doing in in Blender and prepare to Google/Ask an LLM "I can do X in 3ds Max 2025, how can I do the same or equivalent in Blender 5.2?" A LOT.…

IMO it’s probably better to start following at least one tutorial video which will walk you through most of the common actions and UI.

Re: Blender 5.2 LTS

#35
post #28

What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.

I wish Autodesk had a Creative Cloud equivalent: imagine a 50€ / month subscription that gives access to all Autodesk apps, it would have sold like hotcakes.

By remaining expensive proprietary tools, they lost the new generations of developers who learned 3D with Blender and Houdini Apprentice and who will naturally continue to use them once they become professionals, so the customer base will keep shrinking.

Re: Blender 5.2 LTS

#36
post #28

What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.

I "grew up" using Cinema 4D. Likewise I just find that the UI of blender is for whatever reason _incredibly_ not intuitive for me. I also don't really like the fact that everything is a youtube video nowadays; I guess it's easier to monetise for the kind people who make tutorials but when I learnt 3D modelling as a teenager (in ~2005 with a desire for 3D printing!) C4D just intuitively "clicked" and they had a lot of hugely detailed, technical information with a lot of physics in it. One of my dad's friends had a license for it, and I was somehow able to just internalise its various primitives and object based workflow.

I've tried many times to get to grips with Blender but for whatever reason I've found doing the simplest things very tiring. If there's a big, illustrated PDF manual out there for a recent version, I'd love to know of a link to it...or even better yet a conversion guide from C4D (!)

Re: Blender 5.2 LTS

#38
post #28

What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.

Many people start learning blender with the donut tutorial. It’s pretty famous.

It’s a general beginner tutorial, but blender can be so weird that many skills don’t transfer (like how you move the camera in the viewport).

The tutorial takes you through pretty much everything you need to know to get started with blender. Modeling, texturing, painting, modifiers, compositing, geometry nodes, and rendering. You can skip the parts that seem familiar, since you already know 3DS Max.

Re: Blender 5.2 LTS

#39
I am using Blender since my Master thesis in 2017. It is impressive how much has happened. Also giving some money to them because they don't get that much donations (if you compare it to Thunderbird for example).

Re: Blender 5.2 LTS

#40
post #28

What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.

I "grew up" using Cinema 4D. Likewise I just find that the UI of blender is for whatever reason _incredibly_ not intuitive for me. I also don't really like the fact that everything is a youtube video nowadays; I guess it's easier to monetise for the kind people who make tutorials but when I learnt 3D modelling as a teenager (in ~2005 with a desire for 3D printing!) C4D just intuitively "clicked" and they had a lot of…

Maybe you're biased by children's ease of learning - neural plasticity?
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