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Blender 5.2 LTS

blender.org

11–20 of 211 posts

Re: Blender 5.2 LTS

#11

I don't use Blender, so my admiration is from a distance but: Wow - what an impressive project. At least if I understand it correctly, this is a real pro-level piece of free and open software that's equivalent to thousands and thousands of dollars in closed-source commercial software.

[flagged]

Or just use free props if you are a hobbist.

Re: Blender 5.2 LTS

#12

For those of you who get value out of Blender please consider donating: https://fund.blender.org/ :) It's a wonderful project. Even small amounts help. Thanks!

Done. I was feeling bad for saying how often I used blender without paying a cent not 20 seconds earlier in this very thread. Then I saw your message.

The fact that Apple Pay is an option made it take only another 20 seconds for me to throw some money at a great project.

Re: Blender 5.2 LTS

#13

I don't use Blender, so my admiration is from a distance but: Wow - what an impressive project. At least if I understand it correctly, this is a real pro-level piece of free and open software that's equivalent to thousands and thousands of dollars in closed-source commercial software.

It's not just incredibly powerful software, it's also incredibly fun and intuitive to use (once the UI has clicked with you).

There are still some areas where commercial competitors got edge, but Blender covers a wider base, is the more complete/universal software already. Lot's of people prefer Blender's UI. It's also rapidly developing, the competition is not. I am pretty sure it will become industry standard at some point. Maybe not for the big studios, who invested millions into custom pipelines, but anything up and coming.

Role model FOSS project for sure.

Re: Blender 5.2 LTS

#16

Earlier quoted context omitted.

[flagged]

I use blender constantly to make things for 3d printing and I haven’t spent a cent on it or any plugins I use for it. So for anyone on the fence about picking up blender and reading this comment above, no it doesn’t require hundreds of dollars of plugins to be useful. Not for every use case.

Every use-case differs. I like Blender even when they break my hobby projects every update.

OpenScad and FreeCad also works for 3D cad files. However, many people that own 3D printers will never sculpt, re-mesh, or cad up their own objects. =3

Re: Blender 5.2 LTS

#17

I don't use Blender, so my admiration is from a distance but: Wow - what an impressive project. At least if I understand it correctly, this is a real pro-level piece of free and open software that's equivalent to thousands and thousands of dollars in closed-source commercial software.

[flagged]

And these extensions are for what use cases?

Re: Blender 5.2 LTS

#19

Earlier quoted context omitted.

[flagged]

I use blender constantly to make things for 3d printing and I haven’t spent a cent on it or any plugins I use for it. So for anyone on the fence about picking up blender and reading this comment above, no it doesn’t require hundreds of dollars of plugins to be useful. Not for every use case.

Same - I make most of my living from Blender and I occassionally use 1 or 2 paid add-ons. With the recent improvements to the compositor and the editor, it has even replaced the last piece of Adobe software I was using - After Effects - very nice feeling. I donate to Blender after every paid job too.

Re: Blender 5.2 LTS

#20

I don't use Blender, so my admiration is from a distance but: Wow - what an impressive project. At least if I understand it correctly, this is a real pro-level piece of free and open software that's equivalent to thousands and thousands of dollars in closed-source commercial software.

[deleted]
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