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Perforce charges $500 for training training videos.. and it's AI narrated

training.perforce.com

51–60 of 92 posts

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#51
post #36
post #26

Earlier quoted context omitted.

Except in game dev where you want to version control your art assets as well.

I was responding to someone who made a generic statement about git?

Pretty sure you're responding to someone talking about game development.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#52
post #36
post #26

Earlier quoted context omitted.

Except in game dev where you want to version control your art assets as well.

I was responding to someone who made a generic statement about git?

it does kind of suck though. (and he was talking about gamedev, which is not the only kind of development that deals with more than just plaintext, but its the one you can probably understand best).

Git solves a problem that we immediately unsolve constantly, and so we end up with the warts of both.

Its so ubiquitous though that people literally can’t even step back and realise this fact unless they are forcefully exposed to other paradigms (which they fight against the whole time).

Theres a lot of psychology to be learned here, its not sunk cost fallacy, its something deeper than that. Like rewiring the brain, even for a simpler paradigm, is almost painful for people.

How can you even know whats better if your brain is wired to know Git and distributed version control (yet not distributed)? It’s like imagining what it would feel like to smell electrical currents, the brain isn’t wired to know it.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#53
post #50
post #32

Earlier quoted context omitted.

Maybe? But this is an argument you can make about most technology adoption (silly recent example: USB-C adoption obviously buffetted by Apple showing up and saying "it's all this now" and having a bunch of people willing to swap everything out for it)

The same Apple that was forced by EU regulators to actually adopt it across their devices?

Yup. That doesn’t change the effect, though.

That kind of thing has happened before. When HP adopted IEE-488, it became the standard test equipment interface for a couple of decades.

USBC has arrived.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#54
post #2

I was like 10 minutes deep into the free version when I noticed that a couple of weird things could be attributed to the 'narrator' being a ChatGPT like speech synth. 1- The voice is not consistent across different videos. 2- Once in a while it does that thing where it sounds like a demon and changes the voice profile to a completely different person for a little while. 3- There's weird... pauses... that in some case…

Having made training videos, doing a voice recording is a huge pain in the ass. So easy to flub and have to edit or re-record. Hard to maintain even pace. I haven't tried AI generated voices, but doing it manually is difficult.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#55

Earlier quoted context omitted.

Im amazed git survived at all. Such a mess of complexity and exotic jargon to abstract away something that should be inherently simple. After 20 years I can use it with ease thanks to llms.

That just means you did not really try for 20 years.

Come now, lets be real.

How many esoteric tools are needed for proper development?

“save my file” should not need a phd level awareness of the save model, yet it seems to because its so easy to fall off the happy path.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#56
post #55

Earlier quoted context omitted.

That just means you did not really try for 20 years.

Come now, lets be real. How many esoteric tools are needed for proper development? “save my file” should not need a phd level awareness of the save model, yet it seems to because its so easy to fall off the happy path.

It ought not to, indeed. However, if you want "save my file" to include awareness of other developers concurrently working on the same project -- even the same file -- with a decent way to handle conflicts, it suddenly becomes complicated. Git is probably not the optimal way of designing a UI around this, but it's not like this is an easy problem.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#57
post #50

Earlier quoted context omitted.

The same Apple that was forced by EU regulators to actually adopt it across their devices?

Yup. That doesn’t change the effect, though. That kind of thing has happened before. When HP adopted IEE-488, it became the standard test equipment interface for a couple of decades. USBC has arrived.

Yes it does, otherwise people in Europe would still not use USB C on their Apple gear for the most part.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#58
post #8
post #2

I was like 10 minutes deep into the free version when I noticed that a couple of weird things could be attributed to the 'narrator' being a ChatGPT like speech synth. 1- The voice is not consistent across different videos. 2- Once in a while it does that thing where it sounds like a demon and changes the voice profile to a completely different person for a little while. 3- There's weird... pauses... that in some case…

If it's all ai generated, it's only fair if I use STT to convert it and have an LLM summarise it back to what might have been the original bullet points used to make the training video. Or just send me the prompt.

It's TTS. That doesn't mean the text wasn't written by a human.

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#59
post #55

Earlier quoted context omitted.

Come now, lets be real. How many esoteric tools are needed for proper development? “save my file” should not need a phd level awareness of the save model, yet it seems to because its so easy to fall off the happy path.

It ought not to, indeed. However, if you want "save my file" to include awareness of other developers concurrently working on the same project -- even the same file -- with a decent way to handle conflicts, it suddenly becomes complicated. Git is probably not the optimal way of designing a UI around this, but it's not like this is an easy problem.

  MINE | MERGED | THEIRS

where you can select elements from both and have them merge into the middle.

Or the p4 merge way of:

  MINE | THEIRS
  -------------
     MERGED
Even most GUI's for git do it this way actually.

Merging should not be a major issue, it should be a trivial annoyance.

It shouldn't drop you into an interactive rebase that invalidates every object after it (necessarily).

Re: Perforce charges $500 for training training videos.. and it's AI narrated

#60

If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…

> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…

> Virtually 100% of non-indie devs use Perforce.

Not really. There are better products out there.

When I worked at Triple-A studio, we used Alienbrain, which is specifically tailored for huge binary versioning with previews and stuff. We had terabytes of assets, and Alienbrain handled it well, including seamless integration into pipelines - something a stock git or Perforce would never achieve.

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