If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…
> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…
I think they must have some kind of patent protection because their software is buggy too.. i have no idea how this company can survive with what is, honestly, an unfinished product and a directionless, soulless and bloated organisation attached to it…
… but it is the industry standard in game dev and automotive …
what a lucky position to be in.