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Steam Machine: Between 12k and 15k Units Sold per week

boilingsteam.com

71–80 of 106 posts

Re: Steam Machine: Between 12k and 15k Units Sold per week

#71

This is why I would never make it in business. I just don't see the consumer case for buying a Steam Machine. They're too expensive for the console niche they're intended to occupy.

As a kid who grew up absolutely loving their GameCube, this is a perfect computer to me. Yes, I already built my own LAN cube ~2 years ago that fits in my carry-on and is significantly more powerful for a comparable price point... but the Steam Machine is WAY smaller! I can fit it in my backpack and still have room for a monitor, work laptop, peripherals, Steam Deck, and clothing. It's just not possible to build a DIY machine of this size + quality without resorting to extremes as a consumer.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#72
post #57

Earlier quoted context omitted.

Yes, sometimes it's difficult to find the correct driver for Linux and set it up. Having steam machine be start and play like steam deck really brings the console feel on PC. Moreover it's still Linux which you can use for other things, so people doesn't feel loss for this.

> Yes, sometimes it's difficult to find the correct driver for Linux and set it up. It's interesting that you say that, because it isn't how drivers normally work on Linux. Finding, downloading and installing drivers is very much a Windows thing.

[deleted]

Re: Steam Machine: Between 12k and 15k Units Sold per week

#73
post #25

This is why I would never make it in business. I just don't see the consumer case for buying a Steam Machine. They're too expensive for the console niche they're intended to occupy.

The sad thing is, they're not. A lot of people have not been paying attention to PC costs. This is what they cost now. I've seen a few "make your own" builds online. If you use new parts, you might save 80$, and you generally don't get the form factor, efficiency, integrated Steam Controller puck, or visual appearance with those builds, plus, you know, you're building then yourself which should be counted for at leas…

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Re: Steam Machine: Between 12k and 15k Units Sold per week

#75
post #18

Earlier quoted context omitted.

And the price is steep but in my opinion, you really do get a lot of value here - especially with the fact that you instantly pull a ton of your library in seamlessly. If you've been in this ecosystem for a while that's a huge selling-point - or, at least it was for me!

I never want to see HN complaining about Apple prices ever again now that I see multiple folks calling the Steam Machine a great value.

The steam machine handily beats apple in terms of dollar per TFLOP and dollar per GB memory. It's also easier to upgrade, making it likely to last longer.

Unified memory puts Apple in it's own category for certain workloads however, but since we're talking about gaming here, and not local LLMs, Apple simply cannot compete on any kind of value comparison

Re: Steam Machine: Between 12k and 15k Units Sold per week

#76

Earlier quoted context omitted.

Yes - but this will be the year of Linux on the desktop.

one of the more interesting things about the harnesses and agents is that they solve a lot of the ops issues in both linux and windows desktops. A prompt with - "disable telemetry, disable useless services and memory hogging ones, disable auto restart" makes windows quite bearable.

And then on the next Windows update they will all be turned back on again.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#77
post #44

Earlier quoted context omitted.

The percentage of computers involved running Windows when you Google, Netflix, Amazon, Bank, Email on your Windows laptop is less then 50%.

As I said to the other person, I really don’t feel like I need to explain how this is not what we are talking about. Go ask 100 random people to name 1 Linux distro.

Go ask 100 people what operating system they're using and if they do say windows, ask them what version.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#78
post #69
post #63

Earlier quoted context omitted.

Given that the waitlist still exists, I think we can be pretty sure.

Yes, but it does not tell you if the demand is 3x what the supply is right now or simply slightly above supply.

That's the point the root comment was making: The numbers only tell us how many units Valve is able to manufacture/ship, it doesn't tell us about the demand beyond that.

So it's not clear what point you were trying to make with your "it also says" comment.

Re: Steam Machine: Between 12k and 15k Units Sold per week

#79

I got one and I am considering switching everything to SteamOS. Unfortunately I still have nvidia cards around, but the experience is amazing for videogames. As for the desktop experience, having access to linux is way better than windows.

There's an Nvidia branch of Bazzite, and it works great. I'm even surprisingly able to play Star Citizen, which is notoriously finicky.

I am aware, that was my second choice!

I heard though Valve is working closely with nvidia to get steamos working, so I am holding for that one instead

Re: Steam Machine: Between 12k and 15k Units Sold per week

#80
post #54

I got one and I am considering switching everything to SteamOS. Unfortunately I still have nvidia cards around, but the experience is amazing for videogames. As for the desktop experience, having access to linux is way better than windows.

I run Windows on all my computers but was pleasantly surprised by the desktop mode on SteamOS. The incredible number of options on a simple config dialog such as changing the keyboard layout was incredibly impressive (which isn’t SteamOS specific but rather a Gnome thing?).

SteamOS uses KDE! GNOME has very little configuration available (sorry, I am a KDE fan).

It is incredible in desktop mode, in modern times it can literally provide all the computing a normal user needs, which is kinda ironic.

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