An Update on Igalia's Layer Based SVG Engine in WebKit (Reducing Layer Overhead)
1–6 of 6 posts
Re: An Update on Igalia's Layer Based SVG Engine in WebKit (Reducing Layer Overhead)
#2I'd be interested to see how Vello compares if it were to be dropped into WebKit as the main rendering engine.
Re: An Update on Igalia's Layer Based SVG Engine in WebKit (Reducing Layer Overhead)
#3[flagged]
Re: An Update on Igalia's Layer Based SVG Engine in WebKit (Reducing Layer Overhead)
#4[flagged]
> It was a great read, especially that it was probably 100% written by author with no AI help.
> I appreciate that the article wasn't written by human, but now that we have great AI tools […]
I have to assume this comment is slop.
Re: An Update on Igalia's Layer Based SVG Engine in WebKit (Reducing Layer Overhead)
#5Were you able to add the tests that stop regressions in the future?
Re: An Update on Igalia's Layer Based SVG Engine in WebKit (Reducing Layer Overhead)
#6Igalia, the one company in the world sustainably building a web browser worth paying for.
Keep up the good work!