Apple could easily make gaming on Mac feasible by contributing to Proton, Wine, DXVK and officially supporting Vulkan at least through translation layer. Or just partner with Valve to do exactly this for their platform. Instead they choose to build another proprietary solution nobody gonna use and that will die as soon as they lose interest.
I agree with you on wine, and I wouldn’t be surprised if they are doing this quietly (landing patches to make Wine better on Mac), but for the purposes of making directx shaders perform better I fail to see why it matters if they support dx to metal conversion or if they support vulkan (for the goals of making games run better for their customers)?
Mac gaming is finally getting the overpowered upgrade it deserves
51–60 of 92 posts
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#52How it is getting priority if they deprecated Rosetta? Or am I understanding it wrongly?
They claim enough of Rosetta will continue to exist for games and things like wine to work. I suspect the main thing they want to kill off are all the x86 slices in the mach-o fat binaries for all of the frameworks.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#53The high pixel response time on macbook displays means you'll want an external monitor for multiplayer shooters etc., which most gamers are already fine with, but annoying if you want to game while travelling.
Not a “Gamer” so I’m always surprised small things like this make a difference. As a rule of thumb, what is a minimum frame rate a game needs? From there how much does each extra fps make a difference, and at what point do you hit diminishing returns?
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#54Oh, who gives a damn. Half the games in my Steam library don't work since Apple killed 32bit. When they fix it, I'll know they care about Mac gaming.
Most of those are gonna work using Rosetta, crossover, and the game porting toolkit. You really don’t need Apple to support 32Bit x86 macOS games when it’s not much more overhead to run windows x86 games (which is easily the better library to spend time Optimizing for).
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#55Earlier quoted context omitted.
Easy fix. Apple can just stop breaking compatibility and partner with Valve to port Proton support to Mac. But they wont do it because they want to push their own walled garden. And obviously no one will support it because macOS market share is smaller than Linux market share.
>macOS market share is smaller than Linux market share Not true? macOS has like 12-14% and Linux 3-4%
I have a macbook home, the one issued by my employer. My personal laptop runs Linux.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#56I don't think the Game Porting Toolkit is useful these days: LLMs one-shot ports from one graphics API to another. Just like programming languages, graphical API choice is irrelevant now.
You're going to need a source for an LLM one-shotting a port of a AAA title from one graphics API to another...
Anything in Unreal Engine that you think Fable wouldn't be able to adapt on its own to a different graphics API?
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#57The high pixel response time on macbook displays means you'll want an external monitor for multiplayer shooters etc., which most gamers are already fine with, but annoying if you want to game while travelling.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#58Earlier quoted context omitted.
I agree with you on wine, and I wouldn’t be surprised if they are doing this quietly (landing patches to make Wine better on Mac), but for the purposes of making directx shaders perform better I fail to see why it matters if they support dx to metal conversion or if they support vulkan (for the goals of making games run better for their customers)?
I wish this were/is true, that Apple supports Wine development. But as far as we know, a year from now Apple will end Rosetta 2 support in macOS 28, and with it the ability to run Wine.
https://www.codeweavers.com/blog/mjohnson/2026/6/11/whats-in...
Most likely Wine will work soon too. Only some 32-bit apps will break.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#59This, once again, misses the elephant in the room. The fact is simple, there isn't enough of a Mac gaming market for the game developers to go through the effort. The hardware has been good enough for a while now. I'm not saying this will never change but the developers that shipped games on PC and Mac report something along the lines of 6-11% of users use a Mac. That isn't worth the effort unless you have a very str…
Maybe Unity or Godot also offer this benefit? If so then Mac gaming could become much better supported, at least from indies!
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#60Earlier quoted context omitted.
Easy fix. Apple can just stop breaking compatibility and partner with Valve to port Proton support to Mac. But they wont do it because they want to push their own walled garden. And obviously no one will support it because macOS market share is smaller than Linux market share.
>macOS market share is smaller than Linux market share Not true? macOS has like 12-14% and Linux 3-4%