Isn't the translation layer going away soon though?
Rosetta will go away. Game support won't. "Starting with computers using macOS 28, Rosetta functionality will be available only for certain older, unmaintained games that rely on Intel-based frameworks." https://support.apple.com/en-us/102527
Mac gaming is finally getting the overpowered upgrade it deserves
21–30 of 92 posts
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#22Earlier quoted context omitted.
Not a “Gamer” so I’m always surprised small things like this make a difference. As a rule of thumb, what is a minimum frame rate a game needs? From there how much does each extra fps make a difference, and at what point do you hit diminishing returns?
It depends wildly on the type of game. e.g. if you're playing a single player turn-based strategy game, you might be taking a few seconds between each decision & UI interaction. Some hard turns you might step away from the computer to think things through for minutes without touching the controls. 30fps for a game like that could be fine. 15-20fps might even be fine, especially if the game engine manages to avoid add…
i went from 60hz to 240hz, with <100fps average, and the difference was still immense. refresh rate is more important than fps, that's how big it is.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#23Re: Mac gaming is finally getting the overpowered upgrade it deserves
#24This, once again, misses the elephant in the room. The fact is simple, there isn't enough of a Mac gaming market for the game developers to go through the effort. The hardware has been good enough for a while now. I'm not saying this will never change but the developers that shipped games on PC and Mac report something along the lines of 6-11% of users use a Mac. That isn't worth the effort unless you have a very str…
It'll never be enough until it is. Making porting lower-effort and higher performance can only help.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#25Re: Mac gaming is finally getting the overpowered upgrade it deserves
#26Isn't the translation layer going away soon though?
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#27Re: Mac gaming is finally getting the overpowered upgrade it deserves
#28This, once again, misses the elephant in the room. The fact is simple, there isn't enough of a Mac gaming market for the game developers to go through the effort. The hardware has been good enough for a while now. I'm not saying this will never change but the developers that shipped games on PC and Mac report something along the lines of 6-11% of users use a Mac. That isn't worth the effort unless you have a very str…
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#29This, once again, misses the elephant in the room. The fact is simple, there isn't enough of a Mac gaming market for the game developers to go through the effort. The hardware has been good enough for a while now. I'm not saying this will never change but the developers that shipped games on PC and Mac report something along the lines of 6-11% of users use a Mac. That isn't worth the effort unless you have a very str…
I don't get this attitude. It'll never be enough until it is. Making porting lower-effort and higher performance can only help.
At which point who is going to spend development resources helping the platform of the company they're most afraid of screwing them if it becomes more popular? Half the reason more game developers are targeting Linux is a hedge against Microsoft doing that sort of thing, and Apple is on the opposite side of where they want to move.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#30This, once again, misses the elephant in the room. The fact is simple, there isn't enough of a Mac gaming market for the game developers to go through the effort. The hardware has been good enough for a while now. I'm not saying this will never change but the developers that shipped games on PC and Mac report something along the lines of 6-11% of users use a Mac. That isn't worth the effort unless you have a very str…