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Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld

pocketjs.dev

11–17 of 17 posts

Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld

#11
post #4

Will anyone actually play this? Is there a market for LLM-made “retro” games where the retro communities themselves don’t value LLM work and would rather play things made by humans?

If that’s what you took away from this, I’m afraid you missed the point. The question isn’t “will anyone actually play this?” No, they won’t.

It’s a demonstration of running web technologies (on the front end, and rust on the back) on a device that was never meant to accept them. And to run something outside of the assumed capabilities of the hardware for that era. I found this very interesting to be honest

Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld

#12
post #4

Will anyone actually play this? Is there a market for LLM-made “retro” games where the retro communities themselves don’t value LLM work and would rather play things made by humans?

This is a tech demo / proof of concept, promoting the SDK or whatever they're selling (PocketJS). It's for game developers, not gamers.

They've written a reasonably non-trivial 3D game in TypeScript and got it running on the PSP with 24MB of RAM and basically an obsolete CPU at 60fps.

Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld

#13
post #12
post #4

Will anyone actually play this? Is there a market for LLM-made “retro” games where the retro communities themselves don’t value LLM work and would rather play things made by humans?

This is a tech demo / proof of concept, promoting the SDK or whatever they're selling (PocketJS). It's for game developers, not gamers. They've written a reasonably non-trivial 3D game in TypeScript and got it running on the PSP with 24MB of RAM and basically an obsolete CPU at 60fps.

I took the bait too and responded to this post, but it’s the third “green” screen name I’ve seen in the last couple days with the same text in the bio:

“When dang and tomhow ban all of us humans, only bots will remain”

So I’m afraid we’re responding to a bot face palm

Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld

#14
post #7
post #6

Earlier quoted context omitted.

I don't think that's the point. This is clearly a demo for PocketJS.

[flagged]

You’re really going down a completely different rabbit hole here, that has nothing to do with with the technical content of the post.

I’m not saying you’re right or wrong. I’m saying you aren’t adding anything to the discussion of the technology itself presented in the write up.

Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld

#15
even though im quite interested in the content, i have up reading after hitting too many claude-isms. i just can’t do it, i already read enough slop output at work, i just get frustrated by all its odd patterns. please, at least edit the stuff you post to de slop it a bit.
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