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Mac gaming is finally getting the overpowered upgrade it deserves

macworld.com

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Re: Mac gaming is finally getting the overpowered upgrade it deserves

#6
post #3

The high pixel response time on macbook displays means you'll want an external monitor for multiplayer shooters etc., which most gamers are already fine with, but annoying if you want to game while travelling.

Not a “Gamer” so I’m always surprised small things like this make a difference.

As a rule of thumb, what is a minimum frame rate a game needs? From there how much does each extra fps make a difference, and at what point do you hit diminishing returns?

Re: Mac gaming is finally getting the overpowered upgrade it deserves

#10
post #6
post #3

The high pixel response time on macbook displays means you'll want an external monitor for multiplayer shooters etc., which most gamers are already fine with, but annoying if you want to game while travelling.

Not a “Gamer” so I’m always surprised small things like this make a difference. As a rule of thumb, what is a minimum frame rate a game needs? From there how much does each extra fps make a difference, and at what point do you hit diminishing returns?

Pixel response time is a related concept to framerate but more about how long it takes a pixel to change from one color to the next. Usually measured in cycle time from grey to grey again, a low rate just means that images will be smooshy looking, have unclear boundaries, and end up with a 'motion blur' effect. So even if your mbp supports a reasonable sounding 120hz (8.33ms for a full frame sweep), some of those pixels will still be in transition when the next frame hits. At least, my take on it as a somewhat casual gamer.
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