Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld
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Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld
#2This comparison seems backwards? Also I have no idea what it means - it seems like really strange phrasing and I can’t seem to make sense of it. Does anyone understand what was trying to be conveyed here?
Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld
#3“QuickJS is to this PSP what V8 is to Node: the host hands it a strike API surface and a ui API surface, and the same openstrike.js bundle boots against them on every target.” This comparison seems backwards? Also I have no idea what it means - it seems like really strange phrasing and I can’t seem to make sense of it. Does anyone understand what was trying to be conveyed here?
Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld
#4Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld
#5“QuickJS is to this PSP what V8 is to Node: the host hands it a strike API surface and a ui API surface, and the same openstrike.js bundle boots against them on every target.” This comparison seems backwards? Also I have no idea what it means - it seems like really strange phrasing and I can’t seem to make sense of it. Does anyone understand what was trying to be conveyed here?
Anyway, the article is saying there is some native host bindings for each platform, which get swapped between PSP and Desktop. However, same JS app code is running on both, calling out to the injected bindings. It's a common pattern for portability of game engines and stuff.
I haven't verified any of this, I'm just saying it makes perfect sense to me. I hope that helps.
Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld
#6Will anyone actually play this? Is there a market for LLM-made “retro” games where the retro communities themselves don’t value LLM work and would rather play things made by humans?
Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld
#7Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld
#8Will anyone actually play this? Is there a market for LLM-made “retro” games where the retro communities themselves don’t value LLM work and would rather play things made by humans?
What do you mean by “communities”? There was no enthusiast Council of Nicaea where all people who like old hardware met and unanimously decided that LLMs are bad and their work not to be valued. I see plenty of “retro”-adjacent work done with LLMs posted here to a generally warm reception.
Are you just referring to the views of an extended sphere of enthusiast mutual friends that you know?
Re: Shipping OpenStrike: A Counter-Strike-Shaped FPS on a 2004 Handheld
#9“QuickJS is to this PSP what V8 is to Node: the host hands it a strike API surface and a ui API surface, and the same openstrike.js bundle boots against them on every target.” This comparison seems backwards? Also I have no idea what it means - it seems like really strange phrasing and I can’t seem to make sense of it. Does anyone understand what was trying to be conveyed here?
I wish I knew. The article is difficult to read due to the heavy use of LLM prose.
I'm not saying Claude's take on the HR manual corpo speak is Ralph Waldo Emmerson, but maybe your issue is with the kind of click bait shit that front pages in any era?