Earlier quoted context omitted.
Art isn't just the screenplay, or a prompt; it's the clash between reality and the intent (whether a location or practical set constraints), the individual skill of everyone involved, costume and prop department. And it may change during production. And effort. If it's easy, it's easily reproducible and not worth that much. And novelty, that's something current models aren't capable of. That's why Jarimoquai's Virtua…
I think you are making the same mistake as everyone else with respect to art. Art has nothing to do with _mechanical_ difficulty. I see this misconception all the time. Examples - Kumail Nanjiani roided up for his next movie. This has mechanical difficulty, sure. But what does it add to the artistic element? - Dream Theatre guitarists play olympics with their guitar and play solo's that are mechanically impossible fo…
However, consider works like photorealistic drawings of eyes (usually at a very large scale). A lot of people like these, and consider them to be fine art, while others (art critics?) consider them bland. Contrast that with a Picasso flamingo drawn with a single line.
There is artistic value in high-effort, low concept works as well as low-'effort', high-concept works and other combinations. Perhaps what we are all looking for is effort of some kind (I prefer human effort) whether that is conceptual effort or practice in drawing lines on paper.