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$100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

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Re: $100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

#331
post #257

Like most of this stuff, it's obviously impressive technology compared to what existed a few years ago. But the end product has zero artistic value. It's a grey goo of the average of every concept picked up from the concept of the song. A talented creative with a vision could make something more interesting and enjoyable in an afternoon with a $0 budget.

We dont need music videos though. Music videos are absurd and meaningless.

Music videos aren't absurd and meaningless, as in many instances they are of fantastic artistic merit on their own accord and are simply scored in reverse

Re: $100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

#332
post #257

Like most of this stuff, it's obviously impressive technology compared to what existed a few years ago. But the end product has zero artistic value. It's a grey goo of the average of every concept picked up from the concept of the song. A talented creative with a vision could make something more interesting and enjoyable in an afternoon with a $0 budget.

A talented creative with a vision can now direct AI to build things that would have otherwise cost millions or been entirely impossible. I don’t understand the myopic view people have when it comes to this technology. Just three or four years ago, we saw the exact same skepticism with programming. People insisted it can't do this and it can't do that, but many of those things are possible today.

Art is kind of unique though, because it inherits a lot of it's value from scarcity, both of the art itself and of the rare talent that can make quality art. If an artistic style or product becomes too common, it tends to lose its luster.

An app is still useful even when it's cheap for anyone to make it. But art that anyone can make for cheap becomes, by definition, slop.

Re: $100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

#333

Earlier quoted context omitted.

To me nearly all of the real world dancing looks like that. The dancers could literally be olympic level and I still don't see the connection between their movements and the sounds of the music. Music videos sometimes do sync for me but only on very simple motions, and for whatever reason shuffle dance on video almost always looks great.

How many hours of your life would you say you’ve danced? Have you ever trained at a sport beyond the recreational level, especially highly rhythmic ones like basketball or soccer? Genuinely curious, because I have friends without any sense of rhythm and it’s interesting how it manifests

> How many hours of your life would you say you’ve danced?

I'd say less than 20? Maybe even less than that. Even counting short bursts, to especially compelling music, that did't last more than few seconds.

The closest I ever felt, to what I imagine people might feel while dancing, was playing Beat Saber in VR. You could have your friends try, they might enjoy it. I did. I spent way more hours on Beat Saber than I ever spent dancing. But I don't see any improvement from that.

> Have you ever trained at a sport beyond the recreational level, especially highly rhythmic ones like basketball or soccer?

I don't think I ever did anything in my life beyond recreational level. Even coding feels recreational level regardless of how much I get paid.

Basketball is completely incomprehensible for me. The rule that you can't do more than one step while holding the ball is impossible and unreadable when somebody else does it. Dribbling is pretty hard too.

I played some soccer as a kid and at school but I wasn't good at this because of multiple factors. I mostly played defense when sometimes I could interrupt the attacking player mostly with a single action, not a sequence. I wouldn't even think about soccer as rhythmic sport, but I imagine it can be, if you are leading the ball which I pretty much never did successfully.

I hate repeatable movements done during exercises. Never participated in any exercise groups (beyond what was enforced at school). I like biking but I vary my pedaling style a lot while riding and I don't ride for too long, few hours at most. I like walking but I zone out completely during walks. I can't run due to rapidly diminishing lung capacity when I try but I imagine if I could it would resemble walking.

I don't play instruments and never had any success in that area. I can't do and don't enjoy trying souls like games. I'm not a fan of platformers with all the repeated jumping and timing their repeats to what happens in the level. From games that require skill I prefer (quake-like) FPPs.

On the plus side, I have decent full body reflexes and rarely ever fall. In falls reliably instincitvely shield myself with arms to prevent damage to the head and mostly body. I can't imagine getting hurt by stepping on lego brick because my feet react to what I'm stepping on quickly shifting the load around any sharp or uneven objects. The brain itself is decent as well. I'm in top It feels like cyclical engine of my brain is very weak while the reactive one is fairly good.

Re: $100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

#334
post #27
post #7

> None of the music videos were great Glad they acknowledge this. Curious how much time in addition to tokens this costs. If you have to spend $25 and wait 45 minutes to get a basically unwatchable video, I'm not worried about indie film makers being replaced just yet...

Directors and editors using Seedance can fire the film studio. This is a fundamental shift in how storytelling is funded and made, not in who does the driving. Same as is happening with code.

[flagged]

Re: $100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

#335
post #257

Like most of this stuff, it's obviously impressive technology compared to what existed a few years ago. But the end product has zero artistic value. It's a grey goo of the average of every concept picked up from the concept of the song. A talented creative with a vision could make something more interesting and enjoyable in an afternoon with a $0 budget.

I think these videos are a great visual representation of what happens to your codebase of you let the agent vibe code the entire thing by itself without review and guidance!

It works... but once you actually start looking at the details there are so many small cases that need fixing.

Now, if you had someone with experience in editing, and they worked as a team, human + agent, then most of the small issues would be picked up and fixed during development.

Re: $100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

#336
post #113

I'm fascinated by some of the comments in here, that the videos are "awful," "far from good," "embarrassing," etc. This is technology that was unthinkable before just a couple of years ago. Photorealistic video generated by typing out a description of what you want to see is something from a sci-fi movie. I must be dreaming, this can't be real. I took a screenshot in the middle of a video, and it's indistinguishable…

No one is criticizing the photorealistic video generation. Yes, AI has gotten very good at that, I don't think anyone is disputing that. At some point you have to move past your astonishment at the technical achievement alone and judge the result for what it is, on its own merits, as if a human had made it. Especially when the goal of using generative AI is to remove as many human creators and as much human effort fr…

> judge the result for what it is, on its own merits, as if a human had made it.

I don't think anyone was proposing this as an actual professional music video, right? It's a tech demo that used all of $25 of budget. So why are you judging it "on its own merits, as if a human had made it"?

Re: $100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

#337

Earlier quoted context omitted.

As much as I don't want jobs taken away by AI, a creative person with a vision that would usually required $1 million budget, could create such a video using AI by being very specific in what they require which would not be a " grey goo of the average of every concept " eg. "scene 32, same 2 characters from the previous scene, now dressed in the garb of Egyption middle kingdom high priests, though with cat faces, dan…

I would really love to see examples of creatives using modern AI/LLMs to make quality art, and it feels like this should be happening, but I can't think of any examples yet. Maybe there's so much low-effort slop that the good works are lost in the noise. Or maybe most artists don't use AI on principle. I would love to see examples if anyone has any. I saw a few things on r/AIVideos that I sort of liked, but I wouldn'…

When it happens they won’t tell you about it

Re: $100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

#339
post #3

Unsure if it's just the way they prompted it / coded it, but the output is far too much a literal direct copy of the lyrics. The best music videos have a story arc on the theme of but often not litearlly the lyrics, and start with obscurity and reveal something (following all the literary/story mechanisms) Consider Amber Run - Found lyrics versus the video, and the story arc of the video https://www.youtube.com/watch…

Yes, LLMs are way to literal - it is a problem. Claude can right great code, but it’ll throw comments into the code about why we chose this approach instead of the random one I discussed with it - when the comment is of no use to a future developer. It points at some sort of theory of mind problem in LLMs imo.

I think these videos are actually a good representation of vibe coding... If you let the agent do its own thing, it works... but once you start looking at the details (just like in the video) you can see where the issues are.

Re: $100 AI Music Video: Claude Fable 5 vs. GPT-5.6 Sol

#340

Earlier quoted context omitted.

> Meaningful art is not mass-produced, generated content. Andy Warhol might disagree [1] (: (I realize that's not exactly apples-to-apples, but y'know.) Or there's "art is anything you can get away with," which I just mention to point out that this kind of issue ("what is art?") is not new. In some ways it seems like a good thing to get people, like you, riled up about these topics, arguing the merits of their point…

In these discussions, the concept of perceiving content gets intertwined with how content was made, because artists and creatives are usually more interested in how something was made. So unless these two concepts are separated, people will endlessly talk past each other assuming both sides hold the same fundamental beliefs. Claiming you made something by yourself, when in reality someone else made it (AI) is easy to…

But would you have an equally good experience listening to random beeps and chirps which aren't actually birds? Or from relaxing in the light of a big orange lamp?

It's not really about the artist. It's about the thing that's there. Which you experience, always imperfectly, through your senses. Other people are a wonderful thing that's there, but they aren't the only thing that's enjoyable. Usually the thing that's there which the artist wants you to experience, isn't merely the artist themselves.

Can you wonder at the miracles arising from matrix multiplication? Sure. Especially if it's a good artist trying to show you that miracle. I've enjoyed AI art from the start, but then it's the AI which is the point.

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