People who are interested in this application should check synplant[0]. It has a ML technology called "Genopatch" which gives you 2 functionality: 1. you can try to describe a sound with some tags and it will try to generate a sound to capture the feeling of these tags 2.you can feed it with a sound sample and it will try to re-synthesize the sound with its synth engine. Though the end result will usually be just a "…
How far are we from getting a general model that can resynthesize any instrumental audio sound without fiddling with any knobs, so that we can recreate instruments we hear from any song? Seems like it should exist by now?
How to Train a Gen AI Kick Drum Model on Your Old Linux Desktop with 6GB VRAM
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Re: How to Train a Gen AI Kick Drum Model on Your Old Linux Desktop with 6GB VRAM
#32Articles like this are why I come back to HN. Interesting technically, kinda novel and fun. Got me thinking about datasets that may be sitting on old HDD, got TBs of old video and audio from projects of past. Blogs like this help point the way.. Now if only I had the time..
Re: How to Train a Gen AI Kick Drum Model on Your Old Linux Desktop with 6GB VRAM
#33someone needs to take care of the snares
Re: How to Train a Gen AI Kick Drum Model on Your Old Linux Desktop with 6GB VRAM
#34Re: How to Train a Gen AI Kick Drum Model on Your Old Linux Desktop with 6GB VRAM
#35People who are interested in this application should check synplant[0]. It has a ML technology called "Genopatch" which gives you 2 functionality: 1. you can try to describe a sound with some tags and it will try to generate a sound to capture the feeling of these tags 2.you can feed it with a sound sample and it will try to re-synthesize the sound with its synth engine. Though the end result will usually be just a "…
How far are we from getting a general model that can resynthesize any instrumental audio sound without fiddling with any knobs, so that we can recreate instruments we hear from any song? Seems like it should exist by now?
Like physical modeling synthesis, the interesting part is to compress the sound to some parameters that you can tweak and generate new sounds
Another approach is VAE, which also you give your some latent embedding, you can tweak the embedding to generate new sound. However the meaning of this embedding is not explicit.
Re: How to Train a Gen AI Kick Drum Model on Your Old Linux Desktop with 6GB VRAM
#36I always roll my eyes when I see LLM weirdos talk about getting models to run on "old" hardware and finding out it's hardware that's still better than what most people have access to. It doesn't make it any less impressive to those who know what hardware requirements for LLMs usually is/are but for those with no idea it usually ends up reinforcing bitterness towards it as they feel annoyed that their own hardware is…
Re: How to Train a Gen AI Kick Drum Model on Your Old Linux Desktop with 6GB VRAM
#37Re: How to Train a Gen AI Kick Drum Model on Your Old Linux Desktop with 6GB VRAM
#38Re: How to Train a Gen AI Kick Drum Model on Your Old Linux Desktop with 6GB VRAM
#39Earlier quoted context omitted.
How far are we from getting a general model that can resynthesize any instrumental audio sound without fiddling with any knobs, so that we can recreate instruments we hear from any song? Seems like it should exist by now?
For me creating the exact sound is not very interesting from sound designing perspective. You can always sample the real instrument. Like physical modeling synthesis, the interesting part is to compress the sound to some parameters that you can tweak and generate new sounds Another approach is VAE, which also you give your some latent embedding, you can tweak the embedding to generate new sound. However the meaning o…
This doesn't really work on instruments like guitars. Open D sounds way different than fretted D on the E string. Timbre changes with position and it's one of the ways I determine where a player's hands are on the neck when I'm trying to play their song.