>The files are huge—up to 15 gigabytes each—so as a general rule, nobody downloads them. This is not the reason and it's hard to call 15 GiB huge in 2026. Plenty of people download video games or stream television series that are more than 15 GiB.
The Conservationist Who Turned 40 Terabytes of Public Data into a Video Game
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Re: The Conservationist Who Turned 40 Terabytes of Public Data into a Video Game
#12>The files are huge—up to 15 gigabytes each—so as a general rule, nobody downloads them. This is not the reason and it's hard to call 15 GiB huge in 2026. Plenty of people download video games or stream television series that are more than 15 GiB.
You've got to place that within the context of Sub-Saharan Africa.
Re: The Conservationist Who Turned 40 Terabytes of Public Data into a Video Game
#13Earlier quoted context omitted.
Thank you! Not sure why it's so hard to find (still don't see where you got this from), esp if it's using exe.dev's platform.
(exe.dev co-founder here) The platform is designed make it easy for you to share if you like, but we are not typically in the business of pointing directly at products users make. Maybe we should change that! It would be fun to have a "best of exe.dev" on our site.
Re: The Conservationist Who Turned 40 Terabytes of Public Data into a Video Game
#14>The files are huge—up to 15 gigabytes each—so as a general rule, nobody downloads them. This is not the reason and it's hard to call 15 GiB huge in 2026. Plenty of people download video games or stream television series that are more than 15 GiB.
HuggingFace and access to a fiber connection changed my concept of "large downloads". I can easily grab a 20GB model within a minute or two now, same for big Steam games. Meanwhile my childhood self was hyper aware of loading images and other assets that would bog down our home dialup connection.
It’d absolutely unbelieveable how much faster machines are even since 2011
Re: The Conservationist Who Turned 40 Terabytes of Public Data into a Video Game
#15Smells like communism! How are large corporations supposed to keep the public in thrall if the plebs have easy access to public resources? Why is the government even spending money on doing things for the general use of their citizens?! Public data must be kept in private hands! Won't someone think of the potential future billionaires?
/s
Re: The Conservationist Who Turned 40 Terabytes of Public Data into a Video Game
#16This is very cool. I concur on the conclusion that we'll soon see a lot more use of AI coding tools in gov as people discover what can be done with all these existing data sets. Would love to see more resources put into creating and publishing them. I'm sure there's plenty of ways for govs to make their money back on the data these days with some creative licensing. Tangential, but I'm also a little obsessed with tak…
Re: The Conservationist Who Turned 40 Terabytes of Public Data into a Video Game
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Re: The Conservationist Who Turned 40 Terabytes of Public Data into a Video Game
#18Earlier quoted context omitted.
Thank you! Not sure why it's so hard to find (still don't see where you got this from), esp if it's using exe.dev's platform.
(exe.dev co-founder here) The platform is designed make it easy for you to share if you like, but we are not typically in the business of pointing directly at products users make. Maybe we should change that! It would be fun to have a "best of exe.dev" on our site.
Re: The Conservationist Who Turned 40 Terabytes of Public Data into a Video Game
#19Earlier quoted context omitted.
(exe.dev co-founder here) The platform is designed make it easy for you to share if you like, but we are not typically in the business of pointing directly at products users make. Maybe we should change that! It would be fun to have a "best of exe.dev" on our site.
I wonder if .exe in the domain sets of all kind of overenthusiastic "safety" mechanisms in search engines, AV software, etc.
(We have a fix for this coming in a few weeks.)
Re: The Conservationist Who Turned 40 Terabytes of Public Data into a Video Game
#20>The files are huge—up to 15 gigabytes each—so as a general rule, nobody downloads them. This is not the reason and it's hard to call 15 GiB huge in 2026. Plenty of people download video games or stream television series that are more than 15 GiB.
But 10km from the city center i barely got 2mb/s (megabits).