Earlier quoted context omitted.
You think you can and will inevitably fail to do it in blind testing.
While reaction response is around 100ms, for predictive movements, ie press a button exactly when a bouncing ball hits the ground, average people can get down into 5-7ms of timing accuracy[1]. Trained people can get below 4ms in certain cases. Of course, the brain adapts. I played an online shooter at >100 FPS using my 144 Hz monitor (when that was the best). I visited a buddy who's PC could only muster 30-40 FPS, an…
Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK
241–250 of 297 posts
Re: Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK
#242Very interesting! Latency numbers are written with three significant digits (4.21 ms). I'm curious about the accuracy of the measurement device. If it can measure tens of microseconds, I'm impressed. If it can't, the conclusions in this article should be taken more coarsely.
Re: Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK
#243Earlier quoted context omitted.
Oh sure, but if I just need to troubleshoot why Minecraft-launcher (a first party app) won't launch ... it didn't give any output; it didn't even exist apparently, but only because MS were hiding it, had to crack out Process Explorer just to get something to troubleshoot on ... then it turns out the "turnkey" app from their first-party app store, loading the first-party app, on the same company's OS just failed with…
The developers of Process Explorer have a lot more to do with the OS than the makers of Minecraft, even if the company name is the same on all three
I'm pretty sure that Minecraft launcher was made since that (2014) acquisition?
Re: Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK
#244One thing that's lovely about Linux is this kind of analysis is not only possible, but meaningful. These results will get reported back to the graphics software authors and the distribution packagers and the ecosystem will improve. There's no sense with Microsoft that kind of improvement is possible. I recently switched to Linux after years on Windows desktop, mostly because the KDE Plasma desktop feels snappier than…
And thats exactly where free software shines. Enough people fixing issues they deem worthy of spending time on means the overall software will only improve with time.
Re: Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK
#245Earlier quoted context omitted.
Some things do indeed improve, but some other things require a massive effort that no hobbyist or small company can make happen. This is most obvious in places where a lot of coordination is required, for example in supporting proper color correction throughout all applications, or decent support for advanced printer functions. There are many incremental changes, but we often get stuck in local minima for years. Stil…
Because if it's open source you can't make money from it or have multiple tiers.
Re: Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK
#246It's extra infuriating that online sources report the game running flawlessly but seem to ignore input lag.
Re: Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK
#247Earlier quoted context omitted.
The context here is the article's author is a twitchy FPS player, those extra 3ms are something that community agonizes over. I appreciated how much effort was put into controlling the variables in this test. There's a whole lot of witchcraft associated with these kinds of efforts and he sat down and did the measurements and got real numbers. My hat is off to OP.
ping is going to dominate over 3ms in pretty much every situation. And the non-xwayland numbers are all within a single ms of each other. --- Not to undermine the measurements of the author (agree with you, it's a cool effort), but my read is that this was basically proof that it doesn't matter.
Re: Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK
#248Earlier quoted context omitted.
I can tell down to about a 3ms difference in lag. Actually even down to 1ms, it's not all its cracked up to be, lemme tell you.
You think you can and will inevitably fail to do it in blind testing.
Re: Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK
#249Re: Measuring Input Latency on Linux: X11 vs. Wayland, VRR, and DXVK
#250He seems confused at the end why people think wayland is so slow, but don't you think it's because of his xwayland result? People were probably running x11 games on wayland and noticed that significant lag. Just a wild guess. Very nice article, wish people did actual measurements like this more often, of all sorts of things.
I've been using Linux since the mid 1990's. I'm no newbie to any of this. I literally can't tell the different between X11 and Wayland when using either of them and I don't care about all the arguing. This is just Vim vs Emacs and Gnome vs KDE all over again. At this point when I see people complaining about it I just click off the page. It's all stupid and pointless.