Jurassic Park computers in excruciating detail
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Re: Jurassic Park computers in excruciating detail
#72Generally full marks on realism, but I have to ask: Is a combination of SGI and old school macs a sensible platform for running a park? I guess if the macs can get on an appropriate network then they could at least send control commands, but they feel like an odd fit compared to the UNIX™ boxes.
Macs probably would've been a reasonable choice for all the administrative/office tasks (emails, spreadsheets, presentations, all that jazz), leaving the heavy lifting to the IRIX boxen. Probably would've also been the typical first choice for GUI-driven applications (like NedryLand). But I wasn't quite alive yet in 1991 (let alone administering IT deployments for biolabs and theme parks colocated on remote tropical…
Re: Jurassic Park computers in excruciating detail
#73It was indeed a Thinking Machines CM-5 — Nedry actually mentioned them in his line about how Hammond wouldn't be able to find anyone "anybody who can network 8 connection machines". An actual assembled CM-5 actually cost closer to a million dollars. But, from what I remember the one in the control room is a shell. In the CM-1 and CM-2, the LEDs were actual status indicators on the processors, which Tamiko Theil and t…
Re: Jurassic Park computers in excruciating detail
#74Earlier quoted context omitted.
Crichton was frighteningly good as a prognosticator and futurist. Certainly for a writer with a medical degree. He fought the good fight, trying to inculcate caution. Most of his books (even from the seventies) hold up surprisingly well until the early 2000s. They got a bit weird by 2006. But then so did our ideas of future tech.
It was kind of scary how prescient Jurassic Park was. Just swap genetics for AI and his warnings are incredibly applicable to modern times.
Re: Jurassic Park computers in excruciating detail
#75Earlier quoted context omitted.
Right. I just mean that macs running pre-Darwin Mac OS seem an odd choice.
They’re an odd choice now. Back then they would have made sense as a UI to the Unix machines.
Re: Jurassic Park computers in excruciating detail
#76What a great post! I would love to read more of these for other films. > Everything in the set was real. We couldn't fake any of it, because audiences are so sophisticated now in their knowledge of computers. > ... > - Cory Faucher (Special Effects Coordinator) This sentiment seems to run throughout the movie, and I believe it's why it's held up so well in terms of visuals, I don't think it would have aged nearly as…
It's funny they say this back in 1993. It feels like we've gone from computers being a niche but beloved piece of tech to a ubiquitous and reviled piece of tech.
Re: Jurassic Park computers in excruciating detail
#77Generally full marks on realism, but I have to ask: Is a combination of SGI and old school macs a sensible platform for running a park? I guess if the macs can get on an appropriate network then they could at least send control commands, but they feel like an odd fit compared to the UNIX™ boxes.
The Macs won't old school at the time. They were high-end workstations for anyone who didn't need Unix and wanted a GUI that worked.
Re: Jurassic Park computers in excruciating detail
#78When I watched Jurassic Park when it came out, I got so enamored with the computers in the movie, especially the SGI, that I adjusted the looks of our DOS GUI library[1] so it would look more like it. (I had already a liking to OSF/Motif then) [1] https://github.com/ssg/fatalvision
Re: Jurassic Park computers in excruciating detail
#79It had a Motorola 68000 processor at 16 MHz, 2–8 megabytes (MB) of RAM, a 9-inch (23 cm) monochrome backlit liquid-crystal display (LCD) with 640 × 400 pixel resolution, and the System 7.0.1 operating system. A single mp3 would be more than the entire memory, let that sink in :)
Re: Jurassic Park computers in excruciating detail
#80And yet again I am reminded of how SGI was so far ahead of the graphics game and yet was absolutely demolished because others could see the potential for domestic add-on cards when SGI was focusing on entire work stations. 3DFX and Nvidia ultimately put them out of business.