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Nomic

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Re: Nomic

#71
post #36

Earlier quoted context omitted.

My friends and I used to occasionally play a card game called Mao. The winner of each round (the first to get rid of the cards in their hand) could make up a new rule governing game play for following rounds. But they didn't announce their rule, instead punishing players who broke it by giving them an extra card. By watching the punishments, you had to try to work out their rule so you could avoid breaking it. With t…

Mao belongs to a class of games called inductive reasoning games. They're mostly crap, but there are a few gems. IMO the best one of the bunch is Zendo where one player makes up a rule that determines whether a grouping of playing pieces is valid or not (usually played with Treehouse pieces, but e.g. a limited selection of lego pieces can also work). The other players then basically need to use an experimentation / i…

Zendo is great - I played it again with my nine year old godson last weekend when he was here having a sleep over.

Tangentially: this kid is an awesome proto-nerd, and I fully expect that he'll be posting at HN in another 6 to 8 years - for the last two years he's wanted to program a computer game, and I told him that he and I would learn HTML5 and JS together when he turns 10. We've already got the domain name picked out.

If you haven't engaged with an intellectually precocious kid, you can't imagine how fun and rewarding it is.

Re: Nomic

#72

Earlier quoted context omitted.

First read "The In-game Economics of Ultima Online"[1] which I just submitted to HN for comment[2]. The hiccups of developing UO's in-game economy along the way are incredibly interesting in their own right. -------------- I'll try to summarize some of UO. UO was divided into Trammel (safe from PvP) and Felucia (not), and some servers only had Fel. In Fel as soon as you left a city you were more or less fair game to…

Btw, Trammel and Felucca was a distinction that came later. Apparently, because Origin wanted to attract more players, which would be known as 'carebears'. For quite some time, UO had only Felucca.

[deleted]

Re: Nomic

#73

Earlier quoted context omitted.

If you like the win condition, and others do too, it's a pretty straightforward rule to introduce early on.

What happens then when someone introduces the rule: any player who generates a contradiction in the rules automatically loses? I imagine there could be an initial rule that states the most recent rule generated is authoritative in the event of a contradiction. But of course someone could generate the rule: the earliest rule generated is authoritative in the event of a contradiction. I've never played Nomic. Do parado…

117. Any player who generates a contradiction loses.

118. No player can lose.

Well... shit.

Re: Nomic

#74
post #68
post #31

The wikipedia page is said to describe a game, although it rather looks like a description of Switzerland's political system.

Why not any tax related political system in real life ;-) ?

I was talking about direct democraty, not taxes. Political systems where citizens propose laws that are voted by citizens, and where citizens propose to suppress laws and make all citizens vote on this suppression, by example.

Re: Nomic

#75
post #46

Earlier quoted context omitted.

My friends and I used to occasionally play a card game called Mao. The winner of each round (the first to get rid of the cards in their hand) could make up a new rule governing game play for following rounds. But they didn't announce their rule, instead punishing players who broke it by giving them an extra card. By watching the punishments, you had to try to work out their rule so you could avoid breaking it. With t…

I thought the point of playing Mao was to torture the new player, like a hazing ritual.

You can play it like that, but to be honest, it's more fun when everybody has at least some concept of what's going on.

Re: Nomic

#77

Earlier quoted context omitted.

Not to be contrarian, but flux is nothing like nomic. Rules in flux don't interact in unexpected ways (there are a few variables that change, notably, draws per turn, maximum hand size, and win conditions which are generally what cards you have out in front of you in order to win) but the player has no freedom to make up new rules on her own.

A much better game is Bartok (sometimes called Bartog) - it starts out as something approximating Uno[1]. Each time someone wins, they make a rule. Playing it with Mathematicians/CS types is brain-hurty (think mod-13 arithmetic and prime numbered cards behaving differently). --- [1] Some of the different rules: - If you ask a question, you get a 1 card penalty - If you have one card and don't say "bartok", you get yo…

"think mod-13 arithmetic and prime numbered cards behaving differently"

I know it puts me firmly in the Mathematicians/CS types corner, but when I read that, I did not even have to think consciously to have 'once you are in Z13, prime numbers should not bother you anymore' spring up in my mind.

For those not Mathematicians/CS types: modulo 13 arithmetic does not have primes. For example, 2 is not prime because 3 times 5 equals 2 mod 13, 3 is not prime because it equals 4 times 4 (and, by extension, -4 times -4, which is 9 times 9), etc.

Re: Nomic

#78
post #77

Earlier quoted context omitted.

A much better game is Bartok (sometimes called Bartog) - it starts out as something approximating Uno[1]. Each time someone wins, they make a rule. Playing it with Mathematicians/CS types is brain-hurty (think mod-13 arithmetic and prime numbered cards behaving differently). --- [1] Some of the different rules: - If you ask a question, you get a 1 card penalty - If you have one card and don't say "bartok", you get yo…

"think mod-13 arithmetic and prime numbered cards behaving differently" I know it puts me firmly in the Mathematicians/CS types corner, but when I read that, I did not even have to think consciously to have 'once you are in Z13, prime numbers should not bother you anymore' spring up in my mind. For those not Mathematicians/CS types: modulo 13 arithmetic does not have primes. For example, 2 is not prime because 3 time…

Hmm, well that's not how we played it - the cards incremented, not numbers themselves.

The rules went something like: when you play 'X', then all cards are incremented by 1. Kings are 13 and wrap around to Ace, which is 1.

The second rule would have been, say, all primes are spades, so King + 2 would be 2, which is prime. King of clubs on a three of hearts... perfectly legit.

Re: Nomic

#79
post #50

BlogNomic has been mentioned, but here's a gratuitous plug for Agora Nomic, which is currently suffering from lack of interest (and could use a few more players) but is arguably the oldest still-living true nomic. The game sometimes has "actual gameplay" and sometimes doesn't really, but in practice mainly revolves around the rest of the rules - over 100 of them - including things like multiple privilege levels for r…

> Agora Nomic, which is currently suffering from lack of interest

And deservedly so. I started playing once, and got chosen to be a judge. After a couple of hours reading the rules I passed judgement, and promptly got shot down/counter judged. Apparently I was technically correct, but there were a whole swag of "customary rules" which weren't written down anywhere.

If you're not going to play by the rules as written, what's the point?

Re: Nomic

#80
post #5

Just typed out a long story about playing Nomic once...and then deleted it. I think I should get an upvote or two for sparing all of you the details. ;-)

I would have preferred the story.
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