Earlier quoted context omitted.
> Your own project First, tone it down a little please, would you? It's not "my project", what is wrong with you? > ... has plenty of the bugs that destructors and contained memory allocation avoid. Raw heap allocations, raw mem copies etc. https://github.com/EpicGames/raddebugger/issues/735 . Here's a complex memory cleanup race condition that's 'solved' with a sleep function. https://github.com/EpicGames/raddebugge…
First, tone it down a little please, I think it's time for you to shut up you fantasized it your lack of capacity to grok the context of the issue Now we're firmly into the insults phase. You can just admit that you don't know about something or that you don't have evidence, or you can ask questions, but resorting to insults instead of just saying "I don't know" or "I haven't considered that" or "I'm fine with what I…
We have been from about your 2nd comment on.
> "I haven't considered that"
Considered WHAT?
> I repeated what was in the comments. This is another example of claims without evidence, you realize that right? You didn't explain it and how I was wrong, you just said "no, nu uh".
I was merely giving you a second chance to notice by yourself that the Sleep-Code in question is code that is being debugged, not part of this project. But instead of double checking, again you've been relentlessly continuing on your trajectory.
You've ended up furthering your wild accusations without entertaining the possibility that I might be not completely wrong on all fronts, and you might be only half right (or less).
> Are you talking about build times now? What happened to all the stuff about being terrible for the APIs and so toxic for the whole system that you can't write anything in godbolt?
It's one of the topics, one of the manifestations of the systemic issues I was talking about, if you had paid any sort of attention.
> Finally an explanation of some sort. Too bad this isn't true. Do you know that the implementation can be in a compilation unit just like C?
You are still not understanding? I gathered you seem to be a game developer of some sorts but you don't understand the simplest basic facts about C++?
Please show me how you can call a destructor in C++ without seeing the declaration of the destructor. (I mean calling it directly of course, since calling it indirectly would refute your claim that a destructor is needed -- since you can't have an arbitrary intermediate function called automatically by RAII).
Or show me how you can see the declaration of the destructor without seeing the definition of the class.
JUST DO IT. SHOW THE EVIDENCE. DONT TALK.