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Ask HN: What Are You Working On? (July 2026)

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Re: Ask HN: What Are You Working On? (July 2026)

#871
I have been working on this project for building personal AI trading systems.

The core idea is using TradingView style alert system as N8N workflow trigger to run analysis and order executions with live market data monitoring.

I personally tried many "AI trading" tools but none of them handle things the way I expect. Most of them run on a schedule based analysis like every 5 minutes or daily, and almost all of the ones perform analysis through a AI black box with no transparency for how the analysis is performed and what data was referenced.

So I ended up making one myself that trigger analysis at more meaningful moments generated by my technical indicators, and run the analysis that I personally configured with inspectable steps and detailed info for better reviews, then tune the workflow to be more reproducible and reliable.

Currently working on a MCP that let Codex or Claude Code be able to edit indicators and workflows, as well as setting up monitors for me. I originally made a Copilot system for this but it's too expensive since it uses API keys to access AI services, would be much cheaper with subscription backed access via MCP :D

I value transparency a lot when it comes to trading analysis, not sure if anyone else feels the same

Re: Ask HN: What Are You Working On? (July 2026)

#876
I'm working on a job website for those who want to move to and move within Europe. Focused on developers of cloud services and ai. Rather than just be a generic job board I want to focus on the human elements of what it's like to actually live in different countries and focus on the people element of life abroad.

Re: Ask HN: What Are You Working On? (July 2026)

#879
PARTTS - post-apocalyptic real time transport simulator

basically logistics and fleet management for a trucking company that does cargo and passengers, set in a zombie outbreak with events that can happen during a job that affect the outcome. This all happens in real-time, the length of a job is calculated based on the distance between the departure and destination points and soon drivers needing rest will be a factor. I'm a big fan of microgames/timed games where rather than sitting down for a play session the gameplay loop involves just occasionally checking up on the status of some things that are happening in the background

Re: Ask HN: What Are You Working On? (July 2026)

#880
I made "Tetris - Plant Piece Edition" using the help of the Claude Code. I hope to have it hosted in the coming week, I'm just so lazy with hosting and those type of things nowadays.

Essentially, this Tetris variant adds one change: a single 1x1 square that once placed, every turn it "grows up" by one. That is, once you place it, it will be a 1x1 square. Once you place the next piece, it will be a 2x1 piece. Then after the next piece it will be a 3x1 tall piece. It gets out of control if you don't manage it, but is actually a pretty fun addition. Maybe I'll make a post when it's finally hosted.

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