It looks like consoles and PCs have settled on somewhat different gaming configurations. Consoles usually try to target a fixed output frame rate, while the resolution is often dynamic. On PCs, by contrast, the resolution stays static, while the frame rate and frame-time pacing are dynamic. How does this fit into the latency discussion? Especially in competitive gaming, I often see people targeting frame rates way be…
> I often see people targeting frame rates way beyond their display’s refresh rate. I’m not sure whether this actually provides a real benefit or whether they’re chasing a placebo effect. If they are chasing a placebo effect, it's a really powerful one, since all the actual competitive people are often willing to sacrifice all detail and quite a lot of resolution to get those stupid high frame rates. I can see the di…
This is something that could be tested experimentally, but isn’t, because the subjects we would need to test this on are all sponsored by hardware vendors.