Building and shipping Mac and iOS apps without opening Xcode
161–170 of 248 posts
Re: Building and shipping Mac and iOS apps without opening Xcode
#162I've been using agents to develop Mac and iOS apps for over a year now and I would say this post is bad advice, particularly because the excellent Xcode MCP requires Xcode to be running. The MCP tool gives you faster, better access to a number of functions for which xcodebuild is much slower and much chattier and a number of others (like the #Preview generation and rendering) that aren't possible at all while Xcode i…
Re: Building and shipping Mac and iOS apps without opening Xcode
#163One down-side to this is that it does require you to run the agent on your Mac instead of in a Sandbox. I do this too and there are lots of problems I can't solve in a sandbox. I know a lot of you are throwing your hands up at the years of security practices we're throwing out the window when we do that. The fact that xAI uploaded someone's home directory, including their SSH keys, is giving me serious pause at my ch…
Re: Building and shipping Mac and iOS apps without opening Xcode
#164Re: Building and shipping Mac and iOS apps without opening Xcode
#165small issue: xcodebuild will just randomly fail sometimes. And the solution is to... open and close Xcode. I wish this wasn't true, but it is.
Re: Building and shipping Mac and iOS apps without opening Xcode
#166I've been using agents to develop Mac and iOS apps for over a year now and I would say this post is bad advice, particularly because the excellent Xcode MCP requires Xcode to be running. The MCP tool gives you faster, better access to a number of functions for which xcodebuild is much slower and much chattier and a number of others (like the #Preview generation and rendering) that aren't possible at all while Xcode i…
Re: Building and shipping Mac and iOS apps without opening Xcode
#167What continues to bother me is just that developers who don’t have the budget are pretty much pushed out of iOS development because they can’t afford a Mac. And every time that Apple increases the price of their products, more people are blocked from being able to develop on them.
Re: Building and shipping Mac and iOS apps without opening Xcode
#168Ignite is a great starter using RN and Expo. Some great people maintaining it. https://github.com/infinitered/ignite